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You are here: Home / Vocabulary / 100 Terms Every Poker Player Should Know

100 Terms Every Poker Player Should Know

February 9, 2026

100 Terms Every Poker Player Should Know

No. Term Definition
1. Ace-high No pair; ace is highest card.
2. Add-on Extra chips bought during rebuy period.
3. Aggro Aggressive playing style.
4. All-in Betting all remaining chips.
5. Ante Forced bet before cards dealt.
6. Backdoor draw Needs two perfect cards to complete.
7. Bad beat Strong hand loses to unlikely one.
8. Bankroll Money set aside for poker.
9. Bankroll management Choosing stakes to protect bankroll.
10. Barrel Bet again on later street.
11. BB (Big Blind) Larger forced blind bet.
12. Bet sizing Choosing bet amount strategically.
13. Big slick Ace-king starting hand.
14. Blank Card that changes little.
15. Blind Forced bet posted preflop.
16. Bluff Betting with weak hand to win.
17. Board Community cards on the table.
18. Boat Full house.
19. Bounty Prize for eliminating a player.
20. Brick Unhelpful card; blank.
21. Bubble Stage just before payouts begin.
22. Burn card Card discarded before dealing board.
23. Button Dealer position; acts last postflop.
24. Buy-in Cost to enter a game.
25. Call Match the current bet.
26. Cap Maximum allowed bet or raises.
27. Cash game Chips equal real money; anytime exit.
28. Check Pass action without betting.
29. Check-raise Check, then raise after opponent bets.
30. Chip leader Player with most chips.
31. Cold call Calling a bet and raise.
32. Combo draw Straight draw plus flush draw.
33. Community cards Shared board cards in Hold’em.
34. Continuation bet (c-bet) Postflop bet by preflop raiser.
35. Cooler Unavoidable loss with strong hand.
36. Counterfeit Board makes your hand weaker.
37. Cracked Strong hand beaten by weaker one.
38. Cutoff Seat right of the button.
39. Dealer Person dealing; or button position.
40. Deep stack Many blinds; large effective stacks.
41. Donk bet Lead bet into prior aggressor.
42. Double barrel Bet flop and turn.
43. Downswing Extended run of losses.
44. Draw Hand needing cards to improve.
45. Drawing dead Cannot win regardless of runout.
46. Dry board Few draws possible.
47. Effective stack Smaller stack in a hand.
48. Equity Your share of the pot on average.
49. EV (Expected Value) Average profit or loss of play.
50. Face up Obvious range; readable play.
51. Family pot Many players see the flop.
52. Fast play Play strong hand aggressively early.
53. Fish Weak, losing player.
54. Flat call Call without raising.
55. Float Call to bluff later streets.
56. Flush Five cards of same suit.
57. Flush draw Four to a flush.
58. Fold Give up your hand.
59. Fold equity Chance opponent folds to your bet.
60. Four-bet The third raise preflop.
61. Freeroll Risk-free upside; cannot lose.
62. Freezeout No rebuys; one entry only.
63. Full house Three of a kind plus a pair.
64. GTO Game-theory optimal strategy.
65. Gutshot Inside straight draw; one rank needed.
66. Hand history Record of a played hand.
67. Heads-up Two players remaining or involved.
68. Hero call Call with bluff-catcher versus big bet.
69. Hijack Seat two right of the button.
70. Hole cards Your private cards.
71. ICM Tournament chip value affects decisions.
72. Implied odds Future winnings justify a call.
73. In position Acting after opponent postflop.
74. Jam Move all-in.
75. Kicker Side card breaking ties.
76. LAG Loose-aggressive playing style.
77. Late position Cutoff, button; acts later.
78. Limp Call big blind preflop without raise.
79. Live cards Outs not blocked by others.
80. Lock Guaranteed winner; opponent drawing dead.
81. Loose Plays many starting hands.
82. Muck Discard hand without showing.
83. Multiway More than two players in pot.
84. Nit Very tight, risk-averse player.
85. Nuts Best possible hand.
86. Offsuit Hole cards of different suits.
87. Open raise First raise in a betting round.
88. Open-ender Straight draw with two possible ranks.
89. Out of position Acting before opponent postflop.
90. Outs Cards that improve your hand.
91. Overbet Bet larger than the pot.
92. Overcard Card higher than board cards.
93. Pair Two cards of same rank.
94. Pocket pair Two same-rank hole cards.
95. Polarized range Mostly strong hands and bluffs.
96. Position Order of action relative to dealer.
97. Pot Total chips wagered in hand.
98. Pot odds Call cost versus pot size.
99. Preflop Betting round before the flop.
100. Quads Four of a kind.
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