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You are here: Home / Vocabulary / 100 Terms Every Pokémon Fan Should Know

100 Terms Every Pokémon Fan Should Know

February 7, 2026

100 Terms Every Pokémon Fan Should Know

No. Term Definition
1. Ability Passive trait affecting battle.
2. Accuracy Chance a move hits.
3. Adventure Main story journey through regions.
4. Affection Bond mechanic boosting performance.
5. Agility Speed-raising move and stat concept.
6. Alola Form Regional variant from Alola.
7. AMIE Pokémon interaction minigame.
8. Animation Cancel Skipping battle animation time.
9. Apricorn Ball Special Poké Balls from Apricorns.
10. Ash-Greninja Greninja form from Bond Phenomenon.
11. Attack (Atk) Physical damage stat.
12. Auto-Battle Hands-off battling feature.
13. Badge Gym proof enabling obedience.
14. Bait Safari Zone item affecting capture.
15. Battle Bond Ability enabling Ash-Greninja form.
16. Battle Frontier Postgame challenge facilities.
17. Battle Item Held item used in battle.
18. Berry Consumable item with effects.
19. Boosting Move Move raising stats.
20. Breeding Producing eggs at Day Care.
21. Buddy Pokémon Partner Pokémon in some titles.
22. Burn Status reducing Attack, causes damage.
23. Catch Rate Likelihood a capture succeeds.
24. Champion Top trainer of a region.
25. Charge Move Two-turn move requiring setup.
26. Choice Item Locks move, boosts a stat.
27. Critical Hit Stronger hit bypassing some boosts.
28. Cycle Day-night time unit in games.
29. D-Max Dynamax temporary size and power.
30. Damage Roll Random damage variation range.
31. Day Care Place to raise and breed.
32. Defense (Def) Physical damage resistance stat.
33. Dex Completion Filling the Pokédex entries.
34. Doubles Battle Two Pokémon per side.
35. Dream World Online feature for hidden abilities.
36. Dynamax Temporary transformation boosting HP.
37. Eevee-lution Evolution of Eevee forms.
38. Effort Values (EVs) Training points boosting stats.
39. Egg Group Breeding compatibility category.
40. Egg Move Move inherited through breeding.
41. Elite Four Final gauntlet before Champion.
42. Encounter Rate How often wild Pokémon appear.
43. Endgame Post-story content and goals.
44. Entry Hazard Field effect damaging switch-ins.
45. Evolution Permanent form change and growth.
46. EXP Share Item sharing experience points.
47. Faint Pokémon knocked out.
48. Fairy Type Type strong versus Dragon.
49. Fast Ball Ball effective on speedy Pokémon.
50. Field Effect Battle condition affecting both sides.
51. Fire Type Type strong versus Grass, Ice.
52. Flinch Cannot move this turn.
53. Form Change Alternate form during battle or world.
54. Friendship Hidden value affecting evolutions.
55. Full Odds No boosts to shiny chance.
56. G-Max Gigantamax unique Dynamax form.
57. Galar Form Regional variant from Galar.
58. Gender Ratio Likelihood of male or female.
59. Generation Era of games and Pokémon.
60. Gigantamax Dynamax form with G-Max move.
61. Glitch Unintended game behavior.
62. Grass Type Type strong versus Water, Ground.
63. Ground Type Type strong versus Electric, Fire.
64. Growth Rate How fast a Pokémon levels.
65. Gym Challenge location for a badge.
66. Hidden Ability Alternative ability, often rare.
67. HM Field move taught by machine.
68. Horde Encounter Wild battle against multiple Pokémon.
69. Hyper Training Maximizing IVs via Bottle Caps.
70. Ice Type Type strong versus Dragon, Flying.
71. Item Clause Rule limiting duplicate held items.
72. IVs Innate stat potential values.
73. Johto Second main region introduced.
74. Jolly Nature boosting Speed, lowering SpA.
75. Kanto First main region introduced.
76. KO Knockout; Pokémon fainted.
77. Legendary Pokémon Rare powerful story-linked Pokémon.
78. Level Cap Maximum allowed level in format.
79. Leveling Gaining levels to grow stats.
80. Link Trade Trading with another player.
81. Local Wireless Nearby multiplayer connection.
82. Lucario Aura Aura theme tied to Lucario.
83. Luck Incense Item increasing money earned.
84. Masuda Method Shiny breeding with foreign parents.
85. Mega Evolution Temporary evolution using Mega Stone.
86. Meta Most effective common strategies.
87. Mint Item changing Nature effects.
88. Move Tutor NPC teaching special moves.
89. Multi Battle Two trainers per side.
90. Mystery Gift Receiving event distributions.
91. Nature Personality affecting stat growth.
92. Nuzlocke Self-imposed permadeath challenge rules.
93. Obedience Whether Pokémon follows commands.
94. Offensive Pivot Switching while maintaining pressure.
95. OHKO Move Move that can instantly KO.
96. Outbreak Area with boosted spawns.
97. Overworld Spawn Visible wild Pokémon on map.
98. Paralysis Speed drop; may be immobilized.
99. Party Up to six Pokémon carried.
100. Perfect IV An IV value of 31.
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