| No. | Term | Definition |
|---|---|---|
| 1. | Ability | Passive trait affecting battle. |
| 2. | Accuracy | Chance a move hits. |
| 3. | Adventure | Main story journey through regions. |
| 4. | Affection | Bond mechanic boosting performance. |
| 5. | Agility | Speed-raising move and stat concept. |
| 6. | Alola Form | Regional variant from Alola. |
| 7. | AMIE | Pokémon interaction minigame. |
| 8. | Animation Cancel | Skipping battle animation time. |
| 9. | Apricorn Ball | Special Poké Balls from Apricorns. |
| 10. | Ash-Greninja | Greninja form from Bond Phenomenon. |
| 11. | Attack (Atk) | Physical damage stat. |
| 12. | Auto-Battle | Hands-off battling feature. |
| 13. | Badge | Gym proof enabling obedience. |
| 14. | Bait | Safari Zone item affecting capture. |
| 15. | Battle Bond | Ability enabling Ash-Greninja form. |
| 16. | Battle Frontier | Postgame challenge facilities. |
| 17. | Battle Item | Held item used in battle. |
| 18. | Berry | Consumable item with effects. |
| 19. | Boosting Move | Move raising stats. |
| 20. | Breeding | Producing eggs at Day Care. |
| 21. | Buddy Pokémon | Partner Pokémon in some titles. |
| 22. | Burn | Status reducing Attack, causes damage. |
| 23. | Catch Rate | Likelihood a capture succeeds. |
| 24. | Champion | Top trainer of a region. |
| 25. | Charge Move | Two-turn move requiring setup. |
| 26. | Choice Item | Locks move, boosts a stat. |
| 27. | Critical Hit | Stronger hit bypassing some boosts. |
| 28. | Cycle | Day-night time unit in games. |
| 29. | D-Max | Dynamax temporary size and power. |
| 30. | Damage Roll | Random damage variation range. |
| 31. | Day Care | Place to raise and breed. |
| 32. | Defense (Def) | Physical damage resistance stat. |
| 33. | Dex Completion | Filling the Pokédex entries. |
| 34. | Doubles Battle | Two Pokémon per side. |
| 35. | Dream World | Online feature for hidden abilities. |
| 36. | Dynamax | Temporary transformation boosting HP. |
| 37. | Eevee-lution | Evolution of Eevee forms. |
| 38. | Effort Values (EVs) | Training points boosting stats. |
| 39. | Egg Group | Breeding compatibility category. |
| 40. | Egg Move | Move inherited through breeding. |
| 41. | Elite Four | Final gauntlet before Champion. |
| 42. | Encounter Rate | How often wild Pokémon appear. |
| 43. | Endgame | Post-story content and goals. |
| 44. | Entry Hazard | Field effect damaging switch-ins. |
| 45. | Evolution | Permanent form change and growth. |
| 46. | EXP Share | Item sharing experience points. |
| 47. | Faint | Pokémon knocked out. |
| 48. | Fairy Type | Type strong versus Dragon. |
| 49. | Fast Ball | Ball effective on speedy Pokémon. |
| 50. | Field Effect | Battle condition affecting both sides. |
| 51. | Fire Type | Type strong versus Grass, Ice. |
| 52. | Flinch | Cannot move this turn. |
| 53. | Form Change | Alternate form during battle or world. |
| 54. | Friendship | Hidden value affecting evolutions. |
| 55. | Full Odds | No boosts to shiny chance. |
| 56. | G-Max | Gigantamax unique Dynamax form. |
| 57. | Galar Form | Regional variant from Galar. |
| 58. | Gender Ratio | Likelihood of male or female. |
| 59. | Generation | Era of games and Pokémon. |
| 60. | Gigantamax | Dynamax form with G-Max move. |
| 61. | Glitch | Unintended game behavior. |
| 62. | Grass Type | Type strong versus Water, Ground. |
| 63. | Ground Type | Type strong versus Electric, Fire. |
| 64. | Growth Rate | How fast a Pokémon levels. |
| 65. | Gym | Challenge location for a badge. |
| 66. | Hidden Ability | Alternative ability, often rare. |
| 67. | HM | Field move taught by machine. |
| 68. | Horde Encounter | Wild battle against multiple Pokémon. |
| 69. | Hyper Training | Maximizing IVs via Bottle Caps. |
| 70. | Ice Type | Type strong versus Dragon, Flying. |
| 71. | Item Clause | Rule limiting duplicate held items. |
| 72. | IVs | Innate stat potential values. |
| 73. | Johto | Second main region introduced. |
| 74. | Jolly | Nature boosting Speed, lowering SpA. |
| 75. | Kanto | First main region introduced. |
| 76. | KO | Knockout; Pokémon fainted. |
| 77. | Legendary Pokémon | Rare powerful story-linked Pokémon. |
| 78. | Level Cap | Maximum allowed level in format. |
| 79. | Leveling | Gaining levels to grow stats. |
| 80. | Link Trade | Trading with another player. |
| 81. | Local Wireless | Nearby multiplayer connection. |
| 82. | Lucario Aura | Aura theme tied to Lucario. |
| 83. | Luck Incense | Item increasing money earned. |
| 84. | Masuda Method | Shiny breeding with foreign parents. |
| 85. | Mega Evolution | Temporary evolution using Mega Stone. |
| 86. | Meta | Most effective common strategies. |
| 87. | Mint | Item changing Nature effects. |
| 88. | Move Tutor | NPC teaching special moves. |
| 89. | Multi Battle | Two trainers per side. |
| 90. | Mystery Gift | Receiving event distributions. |
| 91. | Nature | Personality affecting stat growth. |
| 92. | Nuzlocke | Self-imposed permadeath challenge rules. |
| 93. | Obedience | Whether Pokémon follows commands. |
| 94. | Offensive Pivot | Switching while maintaining pressure. |
| 95. | OHKO Move | Move that can instantly KO. |
| 96. | Outbreak | Area with boosted spawns. |
| 97. | Overworld Spawn | Visible wild Pokémon on map. |
| 98. | Paralysis | Speed drop; may be immobilized. |
| 99. | Party | Up to six Pokémon carried. |
| 100. | Perfect IV | An IV value of 31. |

