| No. | Term | Definition |
|---|---|---|
| 1. | Airdrop | Supplies dropped from aircraft. |
| 2. | Alexandria Safe-Zone | Walled community near D.C. |
| 3. | Ammo run | Trip to scavenge ammunition. |
| 4. | Apocalypse | World-ending societal collapse. |
| 5. | Armory | Storage for weapons and ammo. |
| 6. | Biter | Zombie; another term for walker. |
| 7. | Blood trail | Track someone by blood drops. |
| 8. | Booby trap | Hidden device meant to injure. |
| 9. | Broken arrow | Emergency signal for immediate danger. |
| 10. | Burn pit | Area for burning bodies. |
| 11. | Canned goods | Valuable preserved food supplies. |
| 12. | Caravan | Group traveling together for safety. |
| 13. | Claimers | Predatory group saying “claimed”. |
| 14. | Clearing | Securing an area of threats. |
| 15. | Daryl Dixon | Skilled tracker and survivor. |
| 16. | Dead weight | Liability slowing the group. |
| 17. | Decoy | Distraction to draw walkers away. |
| 18. | Dehydration | Dangerous lack of water. |
| 19. | Despawning | Bodies removed to prevent reanimation. |
| 20. | Eugene Porter | Clever survivor; former liar. |
| 21. | Exile | Forced removal from a community. |
| 22. | Extraction | Rescue and removal from danger. |
| 23. | Fall back | Retreat to safer position. |
| 24. | Feral | Wild, brutal human behavior. |
| 25. | Flashlight discipline | Limit light to avoid detection. |
| 26. | Food cache | Hidden stash of supplies. |
| 27. | Freezer burn | Spoilage from long freezing. |
| 28. | Gag order | Rule against sharing information. |
| 29. | Gas mask | Protection from smoke or fumes. |
| 30. | Generator | Machine producing electricity. |
| 31. | Go bag | Packed emergency kit. |
| 32. | Governor | Tyrannical leader of Woodbury. |
| 33. | Herd | Large mass of walkers. |
| 34. | Hideout | Secret temporary shelter. |
| 35. | Hilltop Colony | Farming community allied with Rick. |
| 36. | Hostage | Captured person used for leverage. |
| 37. | Hush | Silence to avoid attention. |
| 38. | Infected | Carrying the virus; everyone is. |
| 39. | Interrogation | Questioning to obtain information. |
| 40. | Isolation cell | Locked room for containment. |
| 41. | Ivory tower | Detached leadership, ignoring reality. |
| 42. | Jawbone knife | Improvised blade from bone. |
| 43. | Junkyard | Scavenging site; garbage heap. |
| 44. | Katanas | Michonne’s signature swords. |
| 45. | Kill zone | Area covered by concentrated fire. |
| 46. | King Ezekiel | Charismatic leader of the Kingdom. |
| 47. | Kingdom | Community led by Ezekiel. |
| 48. | Larder | Storage room for food. |
| 49. | Last stand | Final defensive fight. |
| 50. | Lucille | Negan’s barbed-wire bat. |
| 51. | Maggie Greene | Leader of Hilltop; survivor. |
| 52. | Make a run | Go out scavenging quickly. |
| 53. | Meat locker | Cold storage for bodies or food. |
| 54. | Michonne | Sword-wielding survivor and leader. |
| 55. | Militia | Armed civilian defense group. |
| 56. | Negan | Leader of the Saviors. |
| 57. | No man’s land | Dangerous area between factions. |
| 58. | Outbreak | Initial spread of the plague. |
| 59. | Outpost | Small guarded base. |
| 60. | Palisade | Defensive wall of stakes. |
| 61. | Panic room | Reinforced safe room. |
| 62. | Perimeter | Outer boundary to guard. |
| 63. | Pike lineup | Heads displayed on spikes. |
| 64. | Prison | Early fortified base for survivors. |
| 65. | Quarantine | Isolation to prevent spread. |
| 66. | Quiet time | Agreed period of silence. |
| 67. | Raid | Sudden attack to steal supplies. |
| 68. | Rationing | Strictly limiting food and water. |
| 69. | Reanimation | Rising after death as walker. |
| 70. | Rebar spear | Improvised spear from rebar. |
| 71. | Rick Grimes | Former sheriff; group leader. |
| 72. | Safe house | Secure place to hide. |
| 73. | Saviors | Negan’s extortionist faction. |
| 74. | Scavenge | Search ruins for useful items. |
| 75. | Scent cover | Mask human smell from walkers. |
| 76. | Shane Walsh | Rick’s former partner; rival. |
| 77. | Silencer | Suppressor reducing gunshot noise. |
| 78. | Snare | Trap for animals or people. |
| 79. | Speakeasy code | Password to enter safely. |
| 80. | Supply line | Route for moving resources. |
| 81. | Tainted water | Unsafe water causing illness. |
| 82. | Terminus | Cannibal trap community. |
| 83. | The Whisperers | Skin-wearing walker-mimicking group. |
| 84. | Tracker | Person skilled at following trails. |
| 85. | Triaging | Prioritizing treatment of injuries. |
| 86. | Turned | Became a walker after death. |
| 87. | Undead | Reanimated dead; walkers. |
| 88. | Uninfected bite myth | False hope bites aren’t fatal. |
| 89. | Unseen threat | Danger not yet identified. |
| 90. | Vaccine | Cure; absent in the series. |
| 91. | Vent crawl | Move through ducts to escape. |
| 92. | Vermin | Rats and pests in ruins. |
| 93. | Watchtower | Raised post for lookout. |
| 94. | Weak point | Vulnerable spot in defenses. |
| 95. | Whisperer mask | Walker skin worn as disguise. |
| 96. | Woodbury | Governor’s former town. |
| 97. | Wound cauterize | Burn wound to stop bleeding. |
| 98. | X marks the spot | Sign marking hidden supplies. |
| 99. | X-bow | Crossbow; Daryl’s weapon. |
| 100. | Xenophobia | Fear of outsiders; common in groups. |

