| No. | Item | Definition |
|---|---|---|
| 1. | action-based | built around active tasks |
| 2. | action-oriented | focused on doing and responding |
| 3. | active | involving action or participation |
| 4. | activity-based | organized around active tasks |
| 5. | adaptive | adjusting to user responses |
| 6. | animated | full of lively activity |
| 7. | audience-centered | focused on audience involvement |
| 8. | audience-led | shaped by audience input |
| 9. | back-and-forth | involving repeated mutual exchange |
| 10. | branching | offering different user paths |
| 11. | choice-based | driven by user choices |
| 12. | collaborative | involving people working together |
| 13. | communal | shared among active participants |
| 14. | communicative | promoting exchange of information |
| 15. | connected | linked for active exchange |
| 16. | contact-rich | full of direct exchange |
| 17. | conversational | allowing back-and-forth exchange |
| 18. | cooperative | working together actively |
| 19. | dialogic | based on dialogue or exchange |
| 20. | dialogue-based | built around dialogue |
| 21. | discussion-based | built around discussion |
| 22. | discussion-led | driven by discussion and exchange |
| 23. | discussion-oriented | focused on discussion and exchange |
| 24. | dynamic | active and constantly responsive |
| 25. | engagement-focused | centered on user involvement |
| 26. | engagement-rich | full of active involvement |
| 27. | engaging | holding active attention or involvement |
| 28. | exchange-based | built on mutual exchange |
| 29. | exchange-driven | driven by mutual exchange |
| 30. | experiential | based on direct experience |
| 31. | explorable | open to active exploration |
| 32. | feedback-based | built around user feedback |
| 33. | feedback-driven | guided by ongoing feedback |
| 34. | feedback-rich | providing frequent user feedback |
| 35. | flexible | able to adapt or change |
| 36. | freeform | allowing flexible user action |
| 37. | gesture-based | controlled through physical gestures |
| 38. | give-and-take | involving mutual exchange and adjustment |
| 39. | group-based | involving group participation |
| 40. | hands-on | involving direct active involvement |
| 41. | immersive | deeply involving the user |
| 42. | input-led | guided by user input |
| 43. | input-responsive | changing with user input |
| 44. | input-sensitive | sensitive to user input |
| 45. | interpersonal | involving person-to-person exchange |
| 46. | inviting | encouraging people to join in |
| 47. | involving | requiring active participation |
| 48. | joint | done together with others |
| 49. | kinetic | involving movement and activity |
| 50. | learner-led | guided by learner choices |
| 51. | learner-responsive | reacting to learner input |
| 52. | live | happening with immediate participation |
| 53. | lively | full of energy and activity |
| 54. | malleable | easily shaped by user action |
| 55. | manipulable | able to be controlled directly |
| 56. | modifiable | able to be changed by users |
| 57. | motion-controlled | controlled by physical movement |
| 58. | mutual | shared between responding parties |
| 59. | navigable | able to be actively navigated |
| 60. | networked | linked for shared interaction |
| 61. | open-ended | allowing varied user responses |
| 62. | participation-based | centered on active participation |
| 63. | participation-heavy | requiring much active involvement |
| 64. | participation-rich | full of active involvement |
| 65. | participative | encouraging active participation |
| 66. | participatory | involving active participation |
| 67. | playable | able to be actively played |
| 68. | problem-solving | requiring active solution finding |
| 69. | prompt-based | driven by prompts and responses |
| 70. | queryable | able to be questioned directly |
| 71. | question-and-answer | involving questions and responses |
| 72. | question-driven | guided by user questions |
| 73. | reactive | responding to actions or input |
| 74. | real-time | responding immediately as things happen |
| 75. | reciprocal | involving mutual action or response |
| 76. | response-based | built on user responses |
| 77. | response-led | driven by user responses |
| 78. | response-oriented | focused on eliciting responses |
| 79. | responsive | reacting to user input |
| 80. | role-play | involving acted-out participation |
| 81. | scenario-based | built around active scenarios |
| 82. | self-directed | guided by the user’s choices |
| 83. | seminar-style | encouraging discussion and participation |
| 84. | shared | involving multiple active participants |
| 85. | simulation-based | using simulated active situations |
| 86. | social | involving interaction with others |
| 87. | student-centered | focused on learner participation |
| 88. | synchronous | occurring with simultaneous participation |
| 89. | task-based | organized around active tasks |
| 90. | team-based | involving coordinated participation |
| 91. | touch-enabled | designed for touch input |
| 92. | touch-responsive | responding to touch input |
| 93. | two-way | involving mutual exchange |
| 94. | user-centered | designed around user involvement |
| 95. | user-driven | guided by user actions |
| 96. | user-reactive | responding to user actions |
| 97. | vibrant | full of life and activity |
| 98. | voice-activated | controlled by spoken commands |
| 99. | voice-responsive | responding to spoken input |
| 100. | workshop-style | focused on active participation |

