| No. | Term | Definition |
|---|---|---|
| 1. | Alley-oop | A pass finished midair with a dunk. |
| 2. | And-one | Scoring while fouled; earns a free throw. |
| 3. | Assist | Pass directly leading to a made basket. |
| 4. | Backcourt | Half with your defensive basket; also guards. |
| 5. | Backdoor cut | Cut behind defender toward the rim. |
| 6. | Bailout pass | Desperation pass to avoid a bad shot. |
| 7. | Ball screen | Teammate blocks defender to free ballhandler. |
| 8. | Bank shot | Shot that hits backboard before scoring. |
| 9. | Baseline | End boundary line behind each basket. |
| 10. | Bench mob | Reserve unit energizing the game. |
| 11. | Block | Defensive deflection of an opponent’s shot. |
| 12. | Blow-by | Beating defender off the dribble. |
| 13. | Bonus | Team fouls trigger free throws for opponent. |
| 14. | Box out | Positioning to keep opponent from rebounding. |
| 15. | Box-and-one | Four zone, one defender shadows star. |
| 16. | Breakdown | Defensive mistake creating an open look. |
| 17. | Buzzer-beater | Shot released before horn to end period. |
| 18. | Catch-and-shoot | Shoot immediately upon receiving a pass. |
| 19. | Charge | Offensive foul for running into set defender. |
| 20. | Closeout | Sprint to contest a shooter after pass. |
| 21. | Clutch | High-pressure late-game performance. |
| 22. | Coach’s challenge | Request replay review of a call. |
| 23. | Corner three | Three-pointer from either corner near baseline. |
| 24. | Crossover | Quick dribble move switching hands to shake defender. |
| 25. | Crunch time | Final minutes of a close game. |
| 26. | Cut | Off-ball movement to get open or score. |
| 27. | Defensive rating | Points allowed per 100 possessions. |
| 28. | Deflection | Touching a pass or dribble to disrupt. |
| 29. | DHO | Dribble handoff; ballhandler hands to teammate. |
| 30. | Dime | Slang for an excellent assist. |
| 31. | Double team | Two defenders trap one offensive player. |
| 32. | Double-double | Two stats in double digits in a game. |
| 33. | Down screen | Off-ball screen set toward baseline. |
| 34. | Draft lottery | Randomized system determining top draft picks. |
| 35. | Drop coverage | Big defender stays back on pick-and-roll. |
| 36. | Dunk | Forcefully scoring by slamming ball through rim. |
| 37. | Elbow | Free-throw line extended area on either side. |
| 38. | Empty corner | Corner cleared to open driving lane. |
| 39. | Eurostep | Two-step move to avoid a defender at rim. |
| 40. | Fast break | Quick transition offense before defense sets. |
| 41. | Field goal % | Made shots divided by attempted shots. |
| 42. | Fifth foul | Five personals; one more fouls out. |
| 43. | Flagrant foul | Unnecessary contact; extra penalties and free throws. |
| 44. | Floater | Soft runner shot over taller defenders. |
| 45. | Force baseline | Defensive tactic steering ballhandler to baseline. |
| 46. | Fourth quarter | Final period of regulation play. |
| 47. | Free throw | Uncontested shot awarded after certain fouls. |
| 48. | Frontcourt | Offensive half; also forwards and center. |
| 49. | Full-court press | Defense applying pressure across the entire court. |
| 50. | Goaltending | Illegally touching ball on downward shot path. |
| 51. | Gravity | Star’s attention drawing creates teammate space. |
| 52. | Green light | Coach allows player to shoot freely. |
| 53. | Handoff | Ball transferred directly to a nearby teammate. |
| 54. | Hedge | Big shows on screen then recovers. |
| 55. | Help defense | Leaving assignment to stop a drive. |
| 56. | High pick-and-roll | Ball screen set near top of key. |
| 57. | Hook shot | One-handed shot arcing over defender. |
| 58. | Ice | Pick-and-roll defense forcing ball away from screen. |
| 59. | Illegal screen | Moving pick; offensive foul on screener. |
| 60. | Isolation | Clearing space for one-on-one scoring. |
| 61. | Jumper | Jump shot from midrange or beyond. |
| 62. | Key | Paint area including free-throw lane. |
| 63. | Kickout | Pass from drive to open perimeter shooter. |
| 64. | Layup | Close-range shot off the backboard or rim. |
| 65. | Load management | Planned rest to reduce injury risk. |
| 66. | Lob | High-arc pass, often for an alley-oop. |
| 67. | Loose ball foul | Foul away from a shot attempt. |
| 68. | Man-to-man | Defense where each player guards one opponent. |
| 69. | Midrange | Area between paint and three-point line. |
| 70. | Mismatch | Advantage due to size, speed, or skill. |
| 71. | Moving screen | Illegal screen while still shifting position. |
| 72. | No-look pass | Pass thrown without looking at receiver. |
| 73. | Off-ball screen | Screen set for a player without the ball. |
| 74. | Offensive rating | Points scored per 100 possessions. |
| 75. | Overtime | Extra period played after a tie. |
| 76. | Paint | Shaded lane area near the basket. |
| 77. | Pick-and-pop | Screener pops out for a jumper after screen. |
| 78. | Pick-and-roll | Screen then roll to basket for pass. |
| 79. | Plus-minus | Team score differential while player is on court. |
| 80. | Possession | Team’s control of the ball until change. |
| 81. | Post-up | Back-to-basket offense near the paint. |
| 82. | Pull-up jumper | Jump shot taken off the dribble. |
| 83. | Putback | Scoring immediately after an offensive rebound. |
| 84. | Rebound | Gaining the ball after a missed shot. |
| 85. | Rim protection | Defending shots at the basket effectively. |
| 86. | Roll man | Screener who cuts to rim after screen. |
| 87. | Rotation | Defensive shifting to cover open threats. |
| 88. | Run | Extended scoring streak by one team. |
| 89. | Screen | Legal block to impede defender’s path. |
| 90. | Shot clock | Time limit to attempt a shot. |
| 91. | Sixth man | Top bench player who closes many games. |
| 92. | Spacing | Offensive floor balance creating driving and passing lanes. |
| 93. | Split action | Two players screen/cut around a post catch. |
| 94. | Step-back | Dribble move creating space for a jumper. |
| 95. | Stretch five | Center who shoots threes, spacing the floor. |
| 96. | Switch | Defenders exchange assignments after a screen. |
| 97. | Technical foul | Penalty for unsportsmanlike conduct or violations. |
| 98. | Three-point line | Arc beyond which shots count for three. |
| 99. | Transition | Change from offense to defense, or vice versa. |
| 100. | Triple-double | Three stats in double digits in a game. |


