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You are here: Home / Vocabulary / 100 Terms Every League of Legends Player Should Know

100 Terms Every League of Legends Player Should Know

February 2, 2026 - pdf

100 Terms Every League of Legends Player Should Know

No. Term Definition
1. Ability Haste Reduces cooldowns for abilities.
2. Ace All enemies dead at once.
3. AD (Attack Damage) Physical damage stat for basic attacks.
4. Adaptive Force Bonus that becomes AD or AP.
5. ADC Ranged carry; high sustained damage.
6. AFK Away from keyboard; inactive player.
7. Aggro Who minions or monsters target.
8. All-in Commit fully to a fight.
9. Anti-heal Effects that reduce healing.
10. AP (Ability Power) Increases magic damage and some shields.
11. ARAM All Random All Mid mode.
12. Armor Reduces incoming physical damage.
13. Attack Move Move then auto nearest target.
14. Auto Attack Basic attack without abilities.
15. Back (Recall) Return to base to heal.
16. Backline Rear damage dealers and supports.
17. Bait Lure enemies into a trap.
18. Baron Nashor Top objective granting team buff.
19. Base Damage Ability damage before scaling.
20. Base Race Rush to destroy enemy Nexus.
21. Bounty Bonus gold for killing a fed target.
22. Brush Tall grass that grants concealment.
23. Burst High damage in a short time.
24. CC (Crowd Control) Disables or restricts enemy actions.
25. Chain CC Layer CC to extend lockdown.
26. Cheater Recall Early recall after pushing wave.
27. Clear Speed How fast you kill camps.
28. Clutch Decisive play under pressure.
29. Combo Planned sequence of abilities.
30. Cooldown Time before ability can be used.
31. Counterpick Pick that beats enemy lane.
32. Crit (Critical Strike) Chance to deal amplified auto damage.
33. CS (Creep Score) Minion kills count.
34. Dash Quick movement ability.
35. Deep Ward Ward placed far in enemy territory.
36. Disengage Tools to escape or stop engages.
37. Dive Fight under enemy turret.
38. DPS Damage per second over time.
39. Dragon Bottom objective granting team bonuses.
40. Dragon Soul Permanent buff after four dragons.
41. Dueling 1v1 fighting and outplays.
42. Early Game Opening phase; lanes and first objectives.
43. Elder Dragon Late dragon granting execute buff.
44. Enchanter Support focused on buffs and heals.
45. Engage Start a fight with initiation.
46. Execute Effect that kills low-health targets.
47. Exhaust Summoner spell reducing damage and speed.
48. Experience (XP) Levels gained from minions and kills.
49. Facecheck Enter fog without vision.
50. Farm Collect gold from minions and camps.
51. Feeding Dying repeatedly, giving enemy gold.
52. Flash Short-range blink summoner spell.
53. Focus Fire Team targets one enemy together.
54. Fog of War Unseen areas without vision.
55. Freeze Hold wave near your turret.
56. Frontline Tanks and bruisers in front.
57. Gank Surprise attack on a lane.
58. Gapclose Ability to reach a distant target.
59. Global Ultimate Ultimate affecting map-wide areas.
60. Gold Efficiency Stats gained per gold spent.
61. Grievous Wounds Debuff reducing healing received.
62. Harass Poke enemy to lower health.
63. Hard CC Stun, knockup, suppress, or root.
64. Hitbox Area where attacks register hits.
65. Hook Pulling skillshot that grabs targets.
66. HP (Health) How much damage you can take.
67. Iceborn Slow On-hit slow field effect.
68. Ignite True damage and anti-heal spell.
69. Inhibitor Structure enabling super minion spawns.
70. Invade Enter enemy jungle to contest camps.
71. Item Spike Power jump after completing an item.
72. Jungle Area with neutral monster camps.
73. Jungler Role farming jungle and ganking lanes.
74. KDA Kills, deaths, assists ratio.
75. Kite Attack while moving to stay safe.
76. Knockup CC lifting target; stops actions.
77. Lane Priority Ability to move first from lane.
78. Last Hit Deal final blow to a minion.
79. Leash Help jungler start first camp.
80. Lethality Flat armor penetration for AD champs.
81. Lifesteal Heal from physical damage dealt.
82. Lockdown Reliable CC to secure kills.
83. Macro Map decisions: objectives and rotations.
84. Magic Resist (MR) Reduces incoming magic damage.
85. Mana Resource used to cast abilities.
86. Map Awareness Track enemies using minimap information.
87. Mid Game Rotations, skirmishes, objective trading.
88. Minion Wave Group of lane minions.
89. Miss (MIA) Enemy missing from lane.
90. Objective Non-kill map goal: towers, dragons.
91. Off-meta Unusual but viable pick or build.
92. Outplay Win by mechanics or smart timing.
93. Peel Protect carries by stopping threats.
94. Pick Catch and kill one enemy.
95. Ping In-game signal to communicate quickly.
96. Plates Early turret segments giving bonus gold.
97. Poke Repeated long-range damage before fighting.
98. Power Spike Timing when champion becomes much stronger.
99. Priority Target Most important enemy to kill first.
100. Push Kill wave to advance it forward.
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