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100 Words Every Animator Should Know

July 1, 2026

100 Words Every Animator Should Know

No. Item Definition
1. acting performing emotion and intention
2. alpha channel storing transparency information
3. animatic timed storyboard with temporary sound
4. animation creating moving images frame by frame
5. anticipation preparatory action before main movement
6. appeal charm and visual interest
7. balance stable distribution of body mass
8. beat small unit of action or timing
9. blend mix images or motions together
10. blink quick closing of the eyes
11. blocking setting major poses and timing
12. boil wobbly line movement between frames
13. breakdown drawing between key poses
14. camera move planned movement of the camera
15. center of gravity point where weight is centered
16. cleanup refining rough drawings neatly
17. composite combine visual layers into one
18. composition arrangement of visual elements
19. contrast difference between light and dark
20. deformation shape change during movement
21. dialogue spoken lines by characters
22. dolly camera moves on a track
23. drift unintended sliding movement
24. easing gradual acceleration or deceleration
25. edge line between two vertices
26. exaggeration pushing action for stronger effect
27. exposure sheet timing chart for frames and sound
28. expression visible facial emotion
29. extreme furthest pose in an action
30. eye dart small quick eye movement
31. eye line direction a character looks
32. FK forward kinematics control system
33. flicker rapid unwanted brightness change
34. follow-through parts continue after body stops
35. foreshortening visual shortening from viewpoint
36. fps frames per second
37. frame single image in a sequence
38. gesture expressive movement or pose
39. highlight brightest lit area
40. hold repeated frame maintaining a pose
41. hue basic color family
42. IK inverse kinematics control system
43. inbetween drawing between key poses
44. jitter small shaky unwanted motion
45. joint pivot point in a rig
46. keyframe main pose marking important timing
47. layer separate stackable image element
48. layout planned composition of scene elements
49. lighting use of light in a scene
50. line of action main directional flow of a pose
51. lip-sync matching mouth shapes to speech
52. maquette small model for reference
53. mask area controlling visibility
54. matte image defining transparent areas
55. mesh polygon surface of a model
56. model sheet reference showing character consistency
57. morph smooth transformation between shapes
58. motion blur blur caused by movement
59. ones new drawing every frame
60. onion skin see adjacent frames transparently
61. overlap parts move at different times
62. palette chosen set of colors
63. pan camera turns horizontally
64. parallax depth effect from relative movement
65. peg bar bar aligning punched paper
66. perspective depth system for drawing space
67. polygon flat shape in 3D geometry
68. popping sudden unwanted visual jump
69. pose character’s position at one moment
70. rack focus focus shifts between subjects
71. registration accurate alignment of drawings
72. render generate final image from scene
73. rig controls for posing a model
74. rotoscope trace over filmed live action
75. run cycle repeating pattern of running
76. secondary action supporting movement enhancing main action
77. silhouette outline showing clear readable action
78. slow in motion starts gradually
79. slow out motion ends gradually
80. spacing distance between successive drawings
81. squash compression showing weight or impact
82. staging presenting action clearly to viewers
83. storyboard drawn plan of shots and action
84. straight ahead animating sequentially from start onward
85. stretch elongation showing speed or flexibility
86. texture surface visual quality
87. thumbnail small quick planning sketch
88. tilt camera turns vertically
89. timing number of frames for action
90. topology arrangement of model geometry
91. truck camera moves sideways or forward
92. turnaround character views from multiple angles
93. tween intermediate frame generated between keys
94. UV map surface coordinates for textures
95. value lightness or darkness of tone
96. vertex single point in geometry
97. viseme mouth shape for a sound
98. walk cycle repeating pattern of walking
99. weight sense of mass in motion
100. zoom change in apparent magnification
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