| No. | Item | Definition |
|---|---|---|
| 1. | acting | performing emotion and intention |
| 2. | alpha | channel storing transparency information |
| 3. | animatic | timed storyboard with temporary sound |
| 4. | animation | creating moving images frame by frame |
| 5. | anticipation | preparatory action before main movement |
| 6. | appeal | charm and visual interest |
| 7. | balance | stable distribution of body mass |
| 8. | beat | small unit of action or timing |
| 9. | blend | mix images or motions together |
| 10. | blink | quick closing of the eyes |
| 11. | blocking | setting major poses and timing |
| 12. | boil | wobbly line movement between frames |
| 13. | breakdown | drawing between key poses |
| 14. | camera move | planned movement of the camera |
| 15. | center of gravity | point where weight is centered |
| 16. | cleanup | refining rough drawings neatly |
| 17. | composite | combine visual layers into one |
| 18. | composition | arrangement of visual elements |
| 19. | contrast | difference between light and dark |
| 20. | deformation | shape change during movement |
| 21. | dialogue | spoken lines by characters |
| 22. | dolly | camera moves on a track |
| 23. | drift | unintended sliding movement |
| 24. | easing | gradual acceleration or deceleration |
| 25. | edge | line between two vertices |
| 26. | exaggeration | pushing action for stronger effect |
| 27. | exposure sheet | timing chart for frames and sound |
| 28. | expression | visible facial emotion |
| 29. | extreme | furthest pose in an action |
| 30. | eye dart | small quick eye movement |
| 31. | eye line | direction a character looks |
| 32. | FK | forward kinematics control system |
| 33. | flicker | rapid unwanted brightness change |
| 34. | follow-through | parts continue after body stops |
| 35. | foreshortening | visual shortening from viewpoint |
| 36. | fps | frames per second |
| 37. | frame | single image in a sequence |
| 38. | gesture | expressive movement or pose |
| 39. | highlight | brightest lit area |
| 40. | hold | repeated frame maintaining a pose |
| 41. | hue | basic color family |
| 42. | IK | inverse kinematics control system |
| 43. | inbetween | drawing between key poses |
| 44. | jitter | small shaky unwanted motion |
| 45. | joint | pivot point in a rig |
| 46. | keyframe | main pose marking important timing |
| 47. | layer | separate stackable image element |
| 48. | layout | planned composition of scene elements |
| 49. | lighting | use of light in a scene |
| 50. | line of action | main directional flow of a pose |
| 51. | lip-sync | matching mouth shapes to speech |
| 52. | maquette | small model for reference |
| 53. | mask | area controlling visibility |
| 54. | matte | image defining transparent areas |
| 55. | mesh | polygon surface of a model |
| 56. | model sheet | reference showing character consistency |
| 57. | morph | smooth transformation between shapes |
| 58. | motion blur | blur caused by movement |
| 59. | ones | new drawing every frame |
| 60. | onion skin | see adjacent frames transparently |
| 61. | overlap | parts move at different times |
| 62. | palette | chosen set of colors |
| 63. | pan | camera turns horizontally |
| 64. | parallax | depth effect from relative movement |
| 65. | peg bar | bar aligning punched paper |
| 66. | perspective | depth system for drawing space |
| 67. | polygon | flat shape in 3D geometry |
| 68. | popping | sudden unwanted visual jump |
| 69. | pose | character’s position at one moment |
| 70. | rack focus | focus shifts between subjects |
| 71. | registration | accurate alignment of drawings |
| 72. | render | generate final image from scene |
| 73. | rig | controls for posing a model |
| 74. | rotoscope | trace over filmed live action |
| 75. | run cycle | repeating pattern of running |
| 76. | secondary action | supporting movement enhancing main action |
| 77. | silhouette | outline showing clear readable action |
| 78. | slow in | motion starts gradually |
| 79. | slow out | motion ends gradually |
| 80. | spacing | distance between successive drawings |
| 81. | squash | compression showing weight or impact |
| 82. | staging | presenting action clearly to viewers |
| 83. | storyboard | drawn plan of shots and action |
| 84. | straight ahead | animating sequentially from start onward |
| 85. | stretch | elongation showing speed or flexibility |
| 86. | texture | surface visual quality |
| 87. | thumbnail | small quick planning sketch |
| 88. | tilt | camera turns vertically |
| 89. | timing | number of frames for action |
| 90. | topology | arrangement of model geometry |
| 91. | truck | camera moves sideways or forward |
| 92. | turnaround | character views from multiple angles |
| 93. | tween | intermediate frame generated between keys |
| 94. | UV map | surface coordinates for textures |
| 95. | value | lightness or darkness of tone |
| 96. | vertex | single point in geometry |
| 97. | viseme | mouth shape for a sound |
| 98. | walk cycle | repeating pattern of walking |
| 99. | weight | sense of mass in motion |
| 100. | zoom | change in apparent magnification |

