| No. | Item | Definition |
|---|---|---|
| 1. | accessibility | design usable by more people |
| 2. | affordance | cue suggesting possible action |
| 3. | anchor | fixed reference in space |
| 4. | animation | movement over time |
| 5. | AR | short for augmented reality |
| 6. | asset | reusable digital content item |
| 7. | augmented reality | digital content overlaid on reality |
| 8. | axis | reference line for direction |
| 9. | button | clickable or tappable control |
| 10. | calibration | adjusting system for accuracy |
| 11. | camera | device capturing visual input |
| 12. | collaboration | working together in shared space |
| 13. | comfort | physical ease during use |
| 14. | consent | permission from the user |
| 15. | depth | distance within a scene |
| 16. | device | physical hardware used by user |
| 17. | discoverability | ease of finding features |
| 18. | engine | core software running experiences |
| 19. | ergonomics | design for human comfort |
| 20. | eye tracking | measuring eye movement and focus |
| 21. | feedback | response to user action |
| 22. | fidelity | degree of realism or accuracy |
| 23. | field of view | visible extent of the display |
| 24. | frame rate | images shown per second |
| 25. | framework | supporting structure for development |
| 26. | gaze | where the user looks |
| 27. | gesture | meaningful body or hand motion |
| 28. | gyroscope | sensor measuring rotation |
| 29. | hand tracking | measuring hand movement |
| 30. | haptics | touch-based feedback sensations |
| 31. | head tracking | measuring head movement |
| 32. | headset | wearable display for immersive viewing |
| 33. | icon | small symbolic graphic |
| 34. | image target | tracked reference image |
| 35. | immersion | sense of being surrounded |
| 36. | interaction | user action with digital content |
| 37. | interface | point where user meets system |
| 38. | iteration | repeated design improvement cycle |
| 39. | latency | delay before system response |
| 40. | learnability | ease of learning use |
| 41. | legibility | clarity of letterforms |
| 42. | lens | optical element for viewing |
| 43. | lighting | illumination within a scene |
| 44. | localization | adapting for language and region |
| 45. | marker | visual target for tracking |
| 46. | material | surface properties of an object |
| 47. | menu | list of available options |
| 48. | mesh | network of connected polygons |
| 49. | mixed reality | blends real and virtual elements |
| 50. | mockup | static visual design preview |
| 51. | model | 3D representation of an object |
| 52. | navigation | moving through information or space |
| 53. | occlusion | blocking one object with another |
| 54. | onboarding | introducing users to a product |
| 55. | opacity | degree of see-through visibility |
| 56. | orientation | direction an object faces |
| 57. | origin | zero point of coordinates |
| 58. | overlay | digital layer above reality |
| 59. | parallax | apparent shift from viewpoint change |
| 60. | perspective | visual depth from viewpoint |
| 61. | plane detection | finding flat real surfaces |
| 62. | point cloud | set of scanned spatial points |
| 63. | polygon | flat shape in 3D modeling |
| 64. | pose | position and orientation together |
| 65. | position | location in space |
| 66. | presence | feeling of really being there |
| 67. | readability | ease of reading text |
| 68. | refresh rate | screen updates per second |
| 69. | registration | alignment of virtual and real |
| 70. | rendering | drawing digital visuals |
| 71. | resolution | amount of image detail |
| 72. | reticle | small aiming or focus marker |
| 73. | rotation | turning around an axis |
| 74. | scale | relative size of an object |
| 75. | scene | composed visual environment |
| 76. | screen space | coordinates relative to display |
| 77. | shader | program controlling visual appearance |
| 78. | shadow | dark area blocking light |
| 79. | smart glasses | glasses that show digital overlays |
| 80. | space | three-dimensional area around user |
| 81. | spatial computing | computing tied to physical space |
| 82. | texture | surface image detail |
| 83. | toolkit | set of useful tools |
| 84. | tooltip | small explanatory help label |
| 85. | tracking | following position and movement |
| 86. | transition | change from one state |
| 87. | translation | movement without rotation |
| 88. | tutorial | guided lesson for first use |
| 89. | usability | ease of effective use |
| 90. | UX | short for user experience |
| 91. | vertex | corner point of a shape |
| 92. | viewport | visible area of a scene |
| 93. | virtual reality | fully simulated digital environment |
| 94. | waveguide | optical layer guiding light |
| 95. | wayfinding | helping users orient and move |
| 96. | widget | small interactive interface element |
| 97. | wireframe | basic layout sketch |
| 98. | workflow | sequence of tasks or steps |
| 99. | world space | coordinates relative to environment |
| 100. | XR | umbrella term for immersive media |

