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100 Words Every AR Designer Should Know

July 20, 2026

100 Words Every AR Designer Should Know

No. Item Definition
1. accessibility design usable by more people
2. affordance cue suggesting possible action
3. anchor fixed reference in space
4. animation movement over time
5. AR short for augmented reality
6. asset reusable digital content item
7. augmented reality digital content overlaid on reality
8. axis reference line for direction
9. button clickable or tappable control
10. calibration adjusting system for accuracy
11. camera device capturing visual input
12. collaboration working together in shared space
13. comfort physical ease during use
14. consent permission from the user
15. depth distance within a scene
16. device physical hardware used by user
17. discoverability ease of finding features
18. engine core software running experiences
19. ergonomics design for human comfort
20. eye tracking measuring eye movement and focus
21. feedback response to user action
22. fidelity degree of realism or accuracy
23. field of view visible extent of the display
24. frame rate images shown per second
25. framework supporting structure for development
26. gaze where the user looks
27. gesture meaningful body or hand motion
28. gyroscope sensor measuring rotation
29. hand tracking measuring hand movement
30. haptics touch-based feedback sensations
31. head tracking measuring head movement
32. headset wearable display for immersive viewing
33. icon small symbolic graphic
34. image target tracked reference image
35. immersion sense of being surrounded
36. interaction user action with digital content
37. interface point where user meets system
38. iteration repeated design improvement cycle
39. latency delay before system response
40. learnability ease of learning use
41. legibility clarity of letterforms
42. lens optical element for viewing
43. lighting illumination within a scene
44. localization adapting for language and region
45. marker visual target for tracking
46. material surface properties of an object
47. menu list of available options
48. mesh network of connected polygons
49. mixed reality blends real and virtual elements
50. mockup static visual design preview
51. model 3D representation of an object
52. navigation moving through information or space
53. occlusion blocking one object with another
54. onboarding introducing users to a product
55. opacity degree of see-through visibility
56. orientation direction an object faces
57. origin zero point of coordinates
58. overlay digital layer above reality
59. parallax apparent shift from viewpoint change
60. perspective visual depth from viewpoint
61. plane detection finding flat real surfaces
62. point cloud set of scanned spatial points
63. polygon flat shape in 3D modeling
64. pose position and orientation together
65. position location in space
66. presence feeling of really being there
67. readability ease of reading text
68. refresh rate screen updates per second
69. registration alignment of virtual and real
70. rendering drawing digital visuals
71. resolution amount of image detail
72. reticle small aiming or focus marker
73. rotation turning around an axis
74. scale relative size of an object
75. scene composed visual environment
76. screen space coordinates relative to display
77. shader program controlling visual appearance
78. shadow dark area blocking light
79. smart glasses glasses that show digital overlays
80. space three-dimensional area around user
81. spatial computing computing tied to physical space
82. texture surface image detail
83. toolkit set of useful tools
84. tooltip small explanatory help label
85. tracking following position and movement
86. transition change from one state
87. translation movement without rotation
88. tutorial guided lesson for first use
89. usability ease of effective use
90. UX short for user experience
91. vertex corner point of a shape
92. viewport visible area of a scene
93. virtual reality fully simulated digital environment
94. waveguide optical layer guiding light
95. wayfinding helping users orient and move
96. widget small interactive interface element
97. wireframe basic layout sketch
98. workflow sequence of tasks or steps
99. world space coordinates relative to environment
100. XR umbrella term for immersive media
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