| No. | Item | Definition |
|---|---|---|
| 1. | address | settle into shooting position |
| 2. | aim | line up a shot |
| 3. | backspin | reverse rotation on cue ball |
| 4. | backswing | rearward cue movement before stroke |
| 5. | ball | object struck during play |
| 6. | bank | shot rebounding off a rail |
| 7. | break | opening shot of a game |
| 8. | breakout | shot opening a cluster |
| 9. | bridge | hand support for the cue |
| 10. | butt | rear part of a cue |
| 11. | carom | ball rebounding off another ball |
| 12. | chalk | powder for cue tip grip |
| 13. | cloth | fabric covering the table |
| 14. | cluster | group of balls close together |
| 15. | combo | shot using one ball first |
| 16. | contact point | exact point balls should meet |
| 17. | corner pocket | end pocket of table |
| 18. | cue | stick used to strike balls |
| 19. | cushion | rubber table bumper |
| 20. | cut | angled shot on object ball |
| 21. | dead ball | ball certain to drop |
| 22. | deflection | cue ball squirt off line |
| 23. | delivery | final forward cue motion |
| 24. | diamond | rail sight marker |
| 25. | double hit | cue strikes cue ball twice |
| 26. | drag | soft draw reducing cue ball travel |
| 27. | draw | backspin pulling cue ball back |
| 28. | eight-ball | game with solids and stripes |
| 29. | elevation | raising the butt of cue |
| 30. | english | sidespin on the cue ball |
| 31. | feather | light repeated practice strokes |
| 32. | ferrule | piece behind the cue tip |
| 33. | follow | forward spin after impact |
| 34. | foot spot | spot where rack is placed |
| 35. | foul | rule violation during play |
| 36. | frame | single game in snooker |
| 37. | ghost ball | imaginary contact-ball position |
| 38. | grip | how the cue is held |
| 39. | hanger | ball sitting over a pocket |
| 40. | head ball | front ball of the rack |
| 41. | head string | line near the breaking end |
| 42. | hook | snooker an opponent behind balls |
| 43. | house cue | cue provided by the venue |
| 44. | in-off | cue ball scores by pocketing |
| 45. | inside english | spin toward cut direction |
| 46. | jacked up | shooting with cue steeply raised |
| 47. | joint | connection between cue sections |
| 48. | jump | shot lifting cue ball |
| 49. | kick | shot off a rail first |
| 50. | kiss | ball contacting another unexpectedly |
| 51. | lag | speed test to a rail |
| 52. | leave | resulting cue ball position |
| 53. | long pot | distant potting attempt |
| 54. | masse | curved shot with elevated cue |
| 55. | maximum | highest possible snooker break |
| 56. | miscue | bad tip contact on cue ball |
| 57. | nine-ball | rotation game using nine balls |
| 58. | object ball | ball intended to be hit |
| 59. | one-pocket | game using one assigned pocket |
| 60. | outside english | spin away from cut direction |
| 61. | pace | speed of a shot |
| 62. | pause | brief stop before final stroke |
| 63. | plant | snooker term for a combo |
| 64. | table opening that receives balls | |
| 65. | position | planned cue ball placement |
| 66. | pot | pocket a ball |
| 67. | push shot | cue stays on ball too long |
| 68. | rack | frame for arranging balls |
| 69. | rail | table edge with cushion |
| 70. | rest | mechanical bridge for reach |
| 71. | roll | natural forward ball motion |
| 72. | run | series of successful shots |
| 73. | running side | sidespin helping off the rail |
| 74. | runout | clearing remaining balls to win |
| 75. | safety | defensive shot limiting options |
| 76. | scratch | cue ball pocketed illegally |
| 77. | shape | good position for next shot |
| 78. | shot | attempt to pocket or position |
| 79. | snooker | blocked path to target ball |
| 80. | spin | rotation applied to a ball |
| 81. | stance | body position for shooting |
| 82. | stroke | cue movement through the ball |
| 83. | stun | sliding cue ball without spin |
| 84. | swerve | curving path from spin |
| 85. | table | playing surface with cushions |
| 86. | tangent line | natural path after stun shot |
| 87. | ten-ball | rotation game using ten balls |
| 88. | three-cushion | carom game using three rails |
| 89. | throw | object ball pushed off line |
| 90. | tip | cue end that hits ball |
| 91. | topspin | forward rotation on cue ball |
| 92. | triangle | rack for fifteen balls |
| 93. | up-table | Toward the head of the table |
| 94. | warm-up | practice strokes before shot |
| 95. | white | The cue ball in snooker |
| 96. | wing ball | outer rear ball in rack |
| 97. | wired | lined up for an easy combo |
| 98. | work the cue ball | Control cue-ball path and spin |
| 99. | wrap | gripping material on cue butt |
| 100. | z-shot | A three-rail kick shot |

