| No. | Item | Definition |
|---|---|---|
| 1. | alert | notify opponents of convention |
| 2. | announce | state special meaning aloud |
| 3. | artificial | bid not showing natural suit |
| 4. | attitude | signal of encouragement or discouragement |
| 5. | auction | the bidding phase |
| 6. | balanced | hand with even shape |
| 7. | bid | state a number and suit |
| 8. | blackwood | ace-asking convention |
| 9. | block | stop access with high card |
| 10. | board | set of four hands |
| 11. | claim | concede or request remaining tricks |
| 12. | communication | entries between the hands |
| 13. | concede | give up remaining tricks |
| 14. | contract | final bid to be made |
| 15. | controls | aces and kings counted |
| 16. | cue bid | bid showing control or strength |
| 17. | deal | distribution of the cards |
| 18. | declarer | player who plays the contract |
| 19. | defender | player opposing declarer |
| 20. | discard | throw away a card |
| 21. | distribution | how suits are divided |
| 22. | double | call increasing stakes |
| 23. | doubleton | two cards in a suit |
| 24. | dummy | partner’s exposed hand |
| 25. | duplicate | same deals played by many |
| 26. | echo | high-low showing even count |
| 27. | endplay | force opponent to help |
| 28. | entry | card giving access to hand |
| 29. | establish | set up winners in suit |
| 30. | finesse | play for a favorable honor |
| 31. | fit | combined trump length |
| 32. | follow suit | play the led suit |
| 33. | forcing | partner must bid again |
| 34. | fourth best | lead fourth-highest card |
| 35. | game | contract worth game bonus |
| 36. | gerber | ace-asking over notrump |
| 37. | hand | the cards one holds |
| 38. | high-card points | point count for honors |
| 39. | hold up | duck to cut communications |
| 40. | honor | ace, king, queen, jack, ten |
| 41. | IMP | international match point |
| 42. | invitational | suggesting but not forcing game |
| 43. | jacoby transfer | transfer response to notrump |
| 44. | jump | skip one or more levels |
| 45. | laydown | contract making without guess |
| 46. | lead | first card played |
| 47. | length | number held in a suit |
| 48. | limit raise | invitational raise with support |
| 49. | loser | card likely to lose trick |
| 50. | losing trick count | hand evaluation by losers |
| 51. | major | hearts or spades |
| 52. | make | fulfill the contract |
| 53. | matchpoint | duplicate scoring by comparison |
| 54. | michaels | cue-bid showing two suits |
| 55. | minor | clubs or diamonds |
| 56. | misfit | poor combined suit fit |
| 57. | natural | bid showing real suit |
| 58. | negative double | double showing unbid suits |
| 59. | notrump | contract with no trump suit |
| 60. | overcall | bid over opponents’ opening |
| 61. | overruff | ruff higher than another trump |
| 62. | overtrick | trick beyond contract |
| 63. | partner | teammate sitting opposite |
| 64. | partscore | contract below game level |
| 65. | pass | bid nothing |
| 66. | penalty double | double for extra score |
| 67. | play | the cardplay phase |
| 68. | preempt | high-level obstructive opening |
| 69. | psych | deliberately misleading bid |
| 70. | raise | bid partner’s suit higher |
| 71. | rebid | bid again later |
| 72. | redouble | double after opponents doubled |
| 73. | responder | partner of the opener |
| 74. | response | bid after partner opens |
| 75. | reverse | stronger rebid in higher suit |
| 76. | rubber | series of games in rubber |
| 77. | ruff | trump a side-suit loser |
| 78. | shape | distribution pattern of suits |
| 79. | signoff | bid to end auction |
| 80. | singleton | one card in a suit |
| 81. | slam | contract for twelve or thirteen |
| 82. | stopper | holding that prevents run |
| 83. | strong two | powerful two-level opening |
| 84. | suit | clubs, diamonds, hearts, spades |
| 85. | support | raise partner’s suit |
| 86. | takeout double | double asking partner to bid |
| 87. | tempo | timing of plays or bids |
| 88. | throw-in | endplay by giving lead |
| 89. | transfer | bid asking partner to bid |
| 90. | trick | four cards played together |
| 91. | trump | suit that outranks others |
| 92. | unbalanced | hand with uneven shape |
| 93. | unblock | clear a blocked suit |
| 94. | undertrick | trick short of contract |
| 95. | unusual notrump | two-suited overcall convention |
| 96. | void | holding no cards in suit |
| 97. | vulnerability | bonus and penalty condition |
| 98. | vulnerable | eligible for larger bonuses |
| 99. | weak two | preemptive two-level opening |
| 100. | winner | card certain to take trick |

