| No. | Item | Definition |
|---|---|---|
| 1. | ability score | core character attribute number |
| 2. | action | main thing done on a turn |
| 3. | advantage | roll two, keep higher |
| 4. | adventure | self-contained story or mission |
| 5. | alignment | moral and ethical outlook |
| 6. | armor class | number to hit a target |
| 7. | attack roll | roll to hit a target |
| 8. | background | character’s life before adventuring |
| 9. | bardic inspiration | bard’s bonus die support |
| 10. | battlemap | map used for tactical combat |
| 11. | beholder | floating eye tyrant monster |
| 12. | blinded | unable to see |
| 13. | bonus action | extra smaller action on a turn |
| 14. | campaign | ongoing series of adventures |
| 15. | cantrip | spell cast without expending slots |
| 16. | charmed | magically influenced to like |
| 17. | check | roll to attempt an action |
| 18. | class | character’s main adventuring role |
| 19. | concentration | maintaining an ongoing spell |
| 20. | cover | protection from attacks or effects |
| 21. | critical hit | especially strong successful attack |
| 22. | d20 | twenty-sided die |
| 23. | damage roll | roll for harm dealt |
| 24. | DC | target number for success |
| 25. | deafened | unable to hear |
| 26. | dice | randomizers used for rolls |
| 27. | disadvantage | roll two, keep lower |
| 28. | dungeon master | person running the game |
| 29. | eldritch invocation | warlock magical customization |
| 30. | enchantment | magic affecting minds or emotions |
| 31. | encounter | scene with challenge or conflict |
| 32. | encumbrance | limits from carried weight |
| 33. | evocation | magic creating energy or force |
| 34. | exhaustion | stacking fatigue penalties |
| 35. | face | party member handling social scenes |
| 36. | familiar | magical animal companion |
| 37. | feat | optional special character ability |
| 38. | frightened | afraid and hindered |
| 39. | grapple | hold a creature physically |
| 40. | grid | map of measured squares |
| 41. | healer | character restoring allies’ health |
| 42. | hit die | die used for healing |
| 43. | hit points | measure of health and damage |
| 44. | homebrew | fan-made rules or content |
| 45. | house rule | table-specific rule change |
| 46. | illusion | deceptive magical image or effect |
| 47. | initiative | turn order at combat start |
| 48. | inspiration | reward granting advantage later |
| 49. | ki | monk’s inner energy resource |
| 50. | level | measure of character advancement |
| 51. | line of sight | clear visual path to target |
| 52. | long rest | extended recovery period |
| 53. | loot | treasure taken after success |
| 54. | melee | close-quarters combat |
| 55. | metagaming | using player knowledge in-game |
| 56. | mimic | monster disguised as an object |
| 57. | miniature | small figure representing a character |
| 58. | modifier | bonus or penalty from a score |
| 59. | movement | distance you can travel |
| 60. | multiclass | take levels in multiple classes |
| 61. | necromancy | magic of death and undeath |
| 62. | nonplayer character | character run by the DM |
| 63. | opportunity attack | free strike on leaving reach |
| 64. | paralyzed | unable to move or act |
| 65. | passive perception | automatic noticing score |
| 66. | player character | character controlled by a player |
| 67. | poisoned | sickened and less effective |
| 68. | proficiency | trained bonus with skills or tools |
| 69. | prone | lying on the ground |
| 70. | quest | mission or objective |
| 71. | range | maximum distance of an effect |
| 72. | ranged | attacking from a distance |
| 73. | reaction | instant response outside your turn |
| 74. | restrained | movement limited, attacks hindered |
| 75. | ritual | spell cast with extra time |
| 76. | roleplay | act and speak in character |
| 77. | round | full cycle of turns |
| 78. | saving throw | roll to resist an effect |
| 79. | session | single play meeting |
| 80. | short rest | brief recovery period |
| 81. | shove | push or knock prone |
| 82. | skill check | check using a skill |
| 83. | spell slot | resource used to cast spells |
| 84. | spellbook | wizard’s book of spells |
| 85. | stunned | unable to act effectively |
| 86. | tank | durable front-line protector |
| 87. | theater of the mind | play using verbal description |
| 88. | token | marker representing a creature |
| 89. | transmutation | magic changing form or properties |
| 90. | trap | hidden hazard or mechanism |
| 91. | turn | one creature’s acting time |
| 92. | unconscious | out cold and helpless |
| 93. | vulnerability | Taking extra damage from a type |
| 94. | wand | magic rod channeling spells |
| 95. | warlock | Spellcaster with a patron |
| 96. | weapon | Tool used to attack enemies |
| 97. | wild shape | druid form-changing ability |
| 98. | wisdom | Mental ability tied to perception |
| 99. | wizard | Arcane spellcasting class |
| 100. | xp | Points earned for progress |

