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100 Words Every Dungeons and Dragons Player Should Know

August 8, 2026

100 Words Every Dungeons and Dragons Player Should Know

No. Item Definition
1. ability score core character attribute number
2. action main thing done on a turn
3. advantage roll two, keep higher
4. adventure self-contained story or mission
5. alignment moral and ethical outlook
6. armor class number to hit a target
7. attack roll roll to hit a target
8. background character’s life before adventuring
9. bardic inspiration bard’s bonus die support
10. battlemap map used for tactical combat
11. beholder floating eye tyrant monster
12. blinded unable to see
13. bonus action extra smaller action on a turn
14. campaign ongoing series of adventures
15. cantrip spell cast without expending slots
16. charmed magically influenced to like
17. check roll to attempt an action
18. class character’s main adventuring role
19. concentration maintaining an ongoing spell
20. cover protection from attacks or effects
21. critical hit especially strong successful attack
22. d20 twenty-sided die
23. damage roll roll for harm dealt
24. DC target number for success
25. deafened unable to hear
26. dice randomizers used for rolls
27. disadvantage roll two, keep lower
28. dungeon master person running the game
29. eldritch invocation warlock magical customization
30. enchantment magic affecting minds or emotions
31. encounter scene with challenge or conflict
32. encumbrance limits from carried weight
33. evocation magic creating energy or force
34. exhaustion stacking fatigue penalties
35. face party member handling social scenes
36. familiar magical animal companion
37. feat optional special character ability
38. frightened afraid and hindered
39. grapple hold a creature physically
40. grid map of measured squares
41. healer character restoring allies’ health
42. hit die die used for healing
43. hit points measure of health and damage
44. homebrew fan-made rules or content
45. house rule table-specific rule change
46. illusion deceptive magical image or effect
47. initiative turn order at combat start
48. inspiration reward granting advantage later
49. ki monk’s inner energy resource
50. level measure of character advancement
51. line of sight clear visual path to target
52. long rest extended recovery period
53. loot treasure taken after success
54. melee close-quarters combat
55. metagaming using player knowledge in-game
56. mimic monster disguised as an object
57. miniature small figure representing a character
58. modifier bonus or penalty from a score
59. movement distance you can travel
60. multiclass take levels in multiple classes
61. necromancy magic of death and undeath
62. nonplayer character character run by the DM
63. opportunity attack free strike on leaving reach
64. paralyzed unable to move or act
65. passive perception automatic noticing score
66. player character character controlled by a player
67. poisoned sickened and less effective
68. proficiency trained bonus with skills or tools
69. prone lying on the ground
70. quest mission or objective
71. range maximum distance of an effect
72. ranged attacking from a distance
73. reaction instant response outside your turn
74. restrained movement limited, attacks hindered
75. ritual spell cast with extra time
76. roleplay act and speak in character
77. round full cycle of turns
78. saving throw roll to resist an effect
79. session single play meeting
80. short rest brief recovery period
81. shove push or knock prone
82. skill check check using a skill
83. spell slot resource used to cast spells
84. spellbook wizard’s book of spells
85. stunned unable to act effectively
86. tank durable front-line protector
87. theater of the mind play using verbal description
88. token marker representing a creature
89. transmutation magic changing form or properties
90. trap hidden hazard or mechanism
91. turn one creature’s acting time
92. unconscious out cold and helpless
93. vulnerability Taking extra damage from a type
94. wand magic rod channeling spells
95. warlock Spellcaster with a patron
96. weapon Tool used to attack enemies
97. wild shape druid form-changing ability
98. wisdom Mental ability tied to perception
99. wizard Arcane spellcasting class
100. xp Points earned for progress

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