| No. | Item | Definition |
|---|---|---|
| 1. | aji | latent possibilities in position |
| 2. | alive | safe from capture |
| 3. | atari | one liberty left |
| 4. | attachment | move played touching a stone |
| 5. | attack | pressure a weak group |
| 6. | bad shape | inefficient, awkward stone form |
| 7. | bamboo joint | strong two-space connection shape |
| 8. | base | eye-making room for a group |
| 9. | bent four | special ko life shape |
| 10. | black | player moving first |
| 11. | board | the grid used for play |
| 12. | bulky five | five-point eye shape pattern |
| 13. | capture | remove surrounded enemy stones |
| 14. | clamp | press tightly between stones |
| 15. | connection | link stones into safety |
| 16. | corner | board area near two edges |
| 17. | counterattack | attack in response to attack |
| 18. | crosscut | cutting move making an X |
| 19. | cut | separate enemy stones |
| 20. | dame | neutral point worth nothing |
| 21. | dan | strong player rank |
| 22. | death | state of being capturable |
| 23. | defense | protect a weak group |
| 24. | diagram | position shown in print |
| 25. | double atari | one move attacks two groups |
| 26. | empty triangle | inefficient three-stone shape |
| 27. | endgame | late stage point plays |
| 28. | extend | play outward from stones |
| 29. | extension | outward play from a base |
| 30. | eye | internal empty point for life |
| 31. | false eye | apparent eye not secure |
| 32. | first line | edge line of the board |
| 33. | forcing move | move that demands response |
| 34. | fourth line | line three from edge |
| 35. | framework | loose area of influence |
| 36. | fuseki | opening whole-board strategy |
| 37. | good shape | efficient, flexible stone form |
| 38. | gote | move yielding initiative |
| 39. | group | connected stones of one color |
| 40. | handicap | extra stones for weaker player |
| 41. | hane | bending move around a stone |
| 42. | hoshi | star point on the board |
| 43. | influence | outward strength over area |
| 44. | initiative | ability to keep forcing |
| 45. | intersection | a point where lines cross |
| 46. | invasion | entering enemy framework |
| 47. | joseki | standard corner sequence |
| 48. | judgment | evaluation of a position |
| 49. | jump | skip a point forward |
| 50. | kikashi | forcing move used profitably |
| 51. | knight’s move | L-shaped extension |
| 52. | ko | repeating capture forbidden immediately |
| 53. | komi | points compensation for White |
| 54. | komoku | 3-4 corner point |
| 55. | kyu | beginner to intermediate rank |
| 56. | ladder | forcing zigzag capture sequence |
| 57. | large knight’s move | wider L-shaped extension |
| 58. | lean | profit by attacking lightly |
| 59. | liberty | an adjacent empty point |
| 60. | life | state of being uncapturable |
| 61. | line | distance from the edge |
| 62. | middlegame | fighting after the opening |
| 63. | mokuhazushi | 3-5 corner point |
| 64. | moyo | large potential territory |
| 65. | nakade | inside move preventing eyes |
| 66. | net | capture shape blocking escape |
| 67. | one-point jump | short jump from a stone |
| 68. | opening | early stage of the game |
| 69. | overplay | too aggressive unsound move |
| 70. | pass | skip a turn |
| 71. | peep | probing move at a cut |
| 72. | ponnuki | diamond shape after capture |
| 73. | press | lean on stones from above |
| 74. | probe | testing move for information |
| 75. | reading | calculating future moves mentally |
| 76. | record | written moves of a game |
| 77. | reduction | shrinking enemy potential territory |
| 78. | resign | concede the game |
| 79. | review | analysis after a game |
| 80. | sacrifice | give stones for gain |
| 81. | seki | mutual life without capture |
| 82. | sente | initiative forcing a reply |
| 83. | shape | efficiency of stone formation |
| 84. | shoulder hit | high reducing contact move |
| 85. | snapback | recapture tactic after sacrifice |
| 86. | solid connection | directly linked without gap |
| 87. | stone | a playing piece in Go |
| 88. | takamoku | 4-5 corner point |
| 89. | tenuki | play elsewhere instead of replying |
| 90. | territory | empty points you control |
| 91. | tesuji | skillful tactical move |
| 92. | thickness | strong wall with few weaknesses |
| 93. | threat | move creating serious danger |
| 94. | throw-in | sacrificial stone played inside |
| 95. | two eyes | standard condition for life |
| 96. | variation | alternative sequence of moves |
| 97. | vital point | key point in a shape |
| 98. | wall | strong outward-facing line |
| 99. | wedge | insert stone to split |
| 100. | white | player moving second |

