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100 Words Every Go Player Should Know

August 7, 2026

100 Words Every Go Player Should Know

No. Item Definition
1. aji latent possibilities in position
2. alive safe from capture
3. atari one liberty left
4. attachment move played touching a stone
5. attack pressure a weak group
6. bad shape inefficient, awkward stone form
7. bamboo joint strong two-space connection shape
8. base eye-making room for a group
9. bent four special ko life shape
10. black player moving first
11. board the grid used for play
12. bulky five five-point eye shape pattern
13. capture remove surrounded enemy stones
14. clamp press tightly between stones
15. connection link stones into safety
16. corner board area near two edges
17. counterattack attack in response to attack
18. crosscut cutting move making an X
19. cut separate enemy stones
20. dame neutral point worth nothing
21. dan strong player rank
22. death state of being capturable
23. defense protect a weak group
24. diagram position shown in print
25. double atari one move attacks two groups
26. empty triangle inefficient three-stone shape
27. endgame late stage point plays
28. extend play outward from stones
29. extension outward play from a base
30. eye internal empty point for life
31. false eye apparent eye not secure
32. first line edge line of the board
33. forcing move move that demands response
34. fourth line line three from edge
35. framework loose area of influence
36. fuseki opening whole-board strategy
37. good shape efficient, flexible stone form
38. gote move yielding initiative
39. group connected stones of one color
40. handicap extra stones for weaker player
41. hane bending move around a stone
42. hoshi star point on the board
43. influence outward strength over area
44. initiative ability to keep forcing
45. intersection a point where lines cross
46. invasion entering enemy framework
47. joseki standard corner sequence
48. judgment evaluation of a position
49. jump skip a point forward
50. kikashi forcing move used profitably
51. knight’s move L-shaped extension
52. ko repeating capture forbidden immediately
53. komi points compensation for White
54. komoku 3-4 corner point
55. kyu beginner to intermediate rank
56. ladder forcing zigzag capture sequence
57. large knight’s move wider L-shaped extension
58. lean profit by attacking lightly
59. liberty an adjacent empty point
60. life state of being uncapturable
61. line distance from the edge
62. middlegame fighting after the opening
63. mokuhazushi 3-5 corner point
64. moyo large potential territory
65. nakade inside move preventing eyes
66. net capture shape blocking escape
67. one-point jump short jump from a stone
68. opening early stage of the game
69. overplay too aggressive unsound move
70. pass skip a turn
71. peep probing move at a cut
72. ponnuki diamond shape after capture
73. press lean on stones from above
74. probe testing move for information
75. reading calculating future moves mentally
76. record written moves of a game
77. reduction shrinking enemy potential territory
78. resign concede the game
79. review analysis after a game
80. sacrifice give stones for gain
81. seki mutual life without capture
82. sente initiative forcing a reply
83. shape efficiency of stone formation
84. shoulder hit high reducing contact move
85. snapback recapture tactic after sacrifice
86. solid connection directly linked without gap
87. stone a playing piece in Go
88. takamoku 4-5 corner point
89. tenuki play elsewhere instead of replying
90. territory empty points you control
91. tesuji skillful tactical move
92. thickness strong wall with few weaknesses
93. threat move creating serious danger
94. throw-in sacrificial stone played inside
95. two eyes standard condition for life
96. variation alternative sequence of moves
97. vital point key point in a shape
98. wall strong outward-facing line
99. wedge insert stone to split
100. white player moving second
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