| No. | Item | Definition |
|---|---|---|
| 1. | ally | supportive partner or side |
| 2. | ambush | surprise attack |
| 3. | armor | protective worn gear |
| 4. | arrow | projectile shot from a bow |
| 5. | artifact | special powerful item |
| 6. | assassin | secret killer character |
| 7. | backstory | a character’s past history |
| 8. | bard | musician and storyteller role |
| 9. | betrayal | harmful breaking of trust |
| 10. | bounty | reward for capturing someone |
| 11. | bow | curved weapon for arrows |
| 12. | briefing | pre-game instructions |
| 13. | camp | player base area |
| 14. | character | the persona you portray |
| 15. | check-in | arrival registration process |
| 16. | clan | close-knit in-game family group |
| 17. | coin | piece of in-game money |
| 18. | combat | fighting during the game |
| 19. | costume | clothing worn for the role |
| 20. | crafting | making items in play |
| 21. | dagger | small stabbing blade |
| 22. | debrief | post-game discussion |
| 23. | downtime | time between active scenes |
| 24. | dragon | large legendary reptilian creature |
| 25. | druid | nature-focused magic user |
| 26. | duel | one-on-one fight |
| 27. | dungeon | dangerous underground location |
| 28. | dwarf | stout underground fantasy being |
| 29. | elf | graceful long-lived fantasy being |
| 30. | encounter | planned scene or challenge |
| 31. | enemy | opposing foe |
| 32. | faction | organized group within the game |
| 33. | fae | fairy or magical being |
| 34. | forest | wooded area |
| 35. | GM | game master or organizer |
| 36. | goblin | small mischievous fantasy humanoid |
| 37. | guard | protector or watchman |
| 38. | healer | character who treats wounds |
| 39. | helm | protective headgear |
| 40. | herald | official messenger or announcer |
| 41. | hit points | measure of health or damage |
| 42. | hostile | openly unfriendly or aggressive |
| 43. | immersion | feeling fully inside the fiction |
| 44. | in character | behaving as your character |
| 45. | intrigue | secret plotting and politics |
| 46. | kingdom | realm ruled by a monarch |
| 47. | knight | armored noble warrior |
| 48. | LARP | live action role-playing game |
| 49. | loot | items taken as rewards |
| 50. | mage | magic-using character |
| 51. | marshal | rules and safety official |
| 52. | melee | close-range group fighting |
| 53. | mercenary | fighter hired for pay |
| 54. | merchant | seller of goods |
| 55. | monster | hostile creature |
| 56. | necromancer | magic user of death arts |
| 57. | noble | high-ranking social class member |
| 58. | NPC | nonplayer character run by staff |
| 59. | oracle | prophetic seer |
| 60. | orc | brutish fantasy warrior race |
| 61. | out of character | not speaking as your character |
| 62. | paladin | holy knight character |
| 63. | parley | talk to negotiate terms |
| 64. | party | adventuring group of players |
| 65. | PC | player character |
| 66. | plot | main sequence of story events |
| 67. | potion | drinkable magical mixture |
| 68. | prop | object used in play |
| 69. | puzzle | problem to solve |
| 70. | queen | female monarch |
| 71. | quest | mission or assigned objective |
| 72. | ranger | tracker and wilderness fighter |
| 73. | retreat | withdraw from danger |
| 74. | riddle | question with hidden answer |
| 75. | ritual | formal magical or symbolic act |
| 76. | rogue | sneaky agile character type |
| 77. | roleplay | act and speak as character |
| 78. | rules | formal instructions for play |
| 79. | rumor | unverified story or gossip |
| 80. | scenario | structured situation for play |
| 81. | scene | focused moment of play |
| 82. | scouting | gathering information ahead |
| 83. | setting | the world of the game |
| 84. | skirmish | small fast battle |
| 85. | spell | magical effect or incantation |
| 86. | staff | people running the event |
| 87. | stealth | moving unseen or unheard |
| 88. | tabard | sleeveless garment over armor |
| 89. | tavern | inn or social gathering place |
| 90. | torch | handheld source of flame |
| 91. | tracking | following signs or trails |
| 92. | treasure | valuable reward or riches |
| 93. | truce | temporary agreement to stop fighting |
| 94. | undead | reanimated dead creature |
| 95. | village | small settlement |
| 96. | waiver | legal consent form |
| 97. | wanted | sought by authorities |
| 98. | ward | protective magical barrier |
| 99. | warrior | fighter focused on combat |
| 100. | wound | injury suffered in play |

