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100 Words Every Mahjong Player Should Know

August 7, 2026

100 Words Every Mahjong Player Should Know

No. Item Definition
1. abortive draw hand ended by special draw
2. aka dora red bonus tile
3. ankan concealed kong in Japanese mahjong
4. baiman double limit hand
5. bakaze round wind in Japanese mahjong
6. bamboo one suited tile family
7. break open wall at chosen point
8. call claim a discard for use
9. chankan robbing a kong to win
10. chanta terminals or honors every set
11. chi Japanese term for chow
12. chiitoitsu seven pairs hand
13. chinitsu full flush hand
14. chow three suited tiles in sequence
15. circle dot suit in mahjong
16. concealed kept hidden in hand
17. daisangen three dragon triplets yakuman
18. dead wall reserved tiles not normally drawn
19. dealer player with dealer position
20. discard throw away a tile
21. dora bonus tile indicator value
22. dragon honor tile of special type
23. draw take a tile from wall
24. drawn game hand ending without a winner
25. east east wind seat or round
26. edge wait wait on end of sequence
27. exhaustive draw wall runs out of tiles
28. fu minipoints in Japanese scoring
29. furiten unable to win on discard
30. genbutsu tile proven safe against player
31. haitei win on final wall draw
32. han doubles value in Japanese scoring
33. hand tiles a player currently holds
34. haneman higher limit hand
35. honitsu half flush hand
36. honor wind or dragon tile
37. honroutou all terminals and honors hand
38. houtei win on final discard
39. indicator tile showing bonus value
40. ippatsu one-shot bonus after riichi
41. ittsuu one-through-nine straight in suit
42. jikaze seat wind in Japanese mahjong
43. junchan terminals in every set
44. kabe wall-based tile availability clue
45. kakan added kong in Japanese mahjong
46. kan Japanese term for kong
47. ko nondealer in Japanese mahjong
48. kokushi thirteen orphans hand
49. kong four identical tiles set
50. kuikae forbidden immediate swap discard
51. last tile final drawable or discardable tile
52. mahjong tile-based game of skill and luck
53. mangan limit hand in Japanese scoring
54. manzu character suit in Japanese mahjong
55. meld set of tiles combined together
56. minkan open kong in Japanese mahjong
57. north north wind seat or round
58. noten not in ready state
59. open revealed by calling tiles
60. oya dealer in Japanese mahjong
61. pair two identical tiles
62. payment points transferred after a win
63. pinfu all sequences, no points hand
64. pinzu dot suit in Japanese mahjong
65. pon Japanese term for pong
66. pong three identical tiles set
67. replacement extra draw after a kong
68. riichi ready declaration in Japanese mahjong
69. rinshan win on kong replacement draw
70. ron win on another’s discard
71. round stage of play by wind
72. ryuuiisou all green yakuman
73. ryuukyoku drawn hand with no winner
74. sanankou three concealed triplets hand
75. sankantsu three kongs scoring hand
76. sanshoku same sequence in all suits
77. sequence three consecutive suited tiles
78. set group of tiles in hand
79. shanten distance from a ready hand
80. simple suited tile from two to eight
81. south south wind seat or round
82. suit numbered tile family
83. tanyao all simples scoring hand
84. tenpai one tile from winning
85. terminal one or nine suited tile
86. tile one playing piece in mahjong
87. toitoi all triplets scoring hand
88. triplet three identical tiles
89. tsumo self-drawn winning tile
90. tsuuiisou all honors yakuman
91. ura-dora hidden bonus indicator in riichi
92. wait needed tile pattern to win
93. wall stack of tiles for drawing
94. west west wind seat or round
95. white white dragon tile
96. win complete a legal hand
97. wind honor tile or seat direction
98. winning tile tile that completes a hand
99. yaku scoring pattern in Japanese mahjong
100. yakuman top-value Japanese winning hand
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