| No. | Item | Definition |
|---|---|---|
| 1. | abortive draw | hand ended by special draw |
| 2. | aka dora | red bonus tile |
| 3. | ankan | concealed kong in Japanese mahjong |
| 4. | baiman | double limit hand |
| 5. | bakaze | round wind in Japanese mahjong |
| 6. | bamboo | one suited tile family |
| 7. | break | open wall at chosen point |
| 8. | call | claim a discard for use |
| 9. | chankan | robbing a kong to win |
| 10. | chanta | terminals or honors every set |
| 11. | chi | Japanese term for chow |
| 12. | chiitoitsu | seven pairs hand |
| 13. | chinitsu | full flush hand |
| 14. | chow | three suited tiles in sequence |
| 15. | circle | dot suit in mahjong |
| 16. | concealed | kept hidden in hand |
| 17. | daisangen | three dragon triplets yakuman |
| 18. | dead wall | reserved tiles not normally drawn |
| 19. | dealer | player with dealer position |
| 20. | discard | throw away a tile |
| 21. | dora | bonus tile indicator value |
| 22. | dragon | honor tile of special type |
| 23. | draw | take a tile from wall |
| 24. | drawn game | hand ending without a winner |
| 25. | east | east wind seat or round |
| 26. | edge wait | wait on end of sequence |
| 27. | exhaustive draw | wall runs out of tiles |
| 28. | fu | minipoints in Japanese scoring |
| 29. | furiten | unable to win on discard |
| 30. | genbutsu | tile proven safe against player |
| 31. | haitei | win on final wall draw |
| 32. | han | doubles value in Japanese scoring |
| 33. | hand | tiles a player currently holds |
| 34. | haneman | higher limit hand |
| 35. | honitsu | half flush hand |
| 36. | honor | wind or dragon tile |
| 37. | honroutou | all terminals and honors hand |
| 38. | houtei | win on final discard |
| 39. | indicator | tile showing bonus value |
| 40. | ippatsu | one-shot bonus after riichi |
| 41. | ittsuu | one-through-nine straight in suit |
| 42. | jikaze | seat wind in Japanese mahjong |
| 43. | junchan | terminals in every set |
| 44. | kabe | wall-based tile availability clue |
| 45. | kakan | added kong in Japanese mahjong |
| 46. | kan | Japanese term for kong |
| 47. | ko | nondealer in Japanese mahjong |
| 48. | kokushi | thirteen orphans hand |
| 49. | kong | four identical tiles set |
| 50. | kuikae | forbidden immediate swap discard |
| 51. | last tile | final drawable or discardable tile |
| 52. | mahjong | tile-based game of skill and luck |
| 53. | mangan | limit hand in Japanese scoring |
| 54. | manzu | character suit in Japanese mahjong |
| 55. | meld | set of tiles combined together |
| 56. | minkan | open kong in Japanese mahjong |
| 57. | north | north wind seat or round |
| 58. | noten | not in ready state |
| 59. | open | revealed by calling tiles |
| 60. | oya | dealer in Japanese mahjong |
| 61. | pair | two identical tiles |
| 62. | payment | points transferred after a win |
| 63. | pinfu | all sequences, no points hand |
| 64. | pinzu | dot suit in Japanese mahjong |
| 65. | pon | Japanese term for pong |
| 66. | pong | three identical tiles set |
| 67. | replacement | extra draw after a kong |
| 68. | riichi | ready declaration in Japanese mahjong |
| 69. | rinshan | win on kong replacement draw |
| 70. | ron | win on another’s discard |
| 71. | round | stage of play by wind |
| 72. | ryuuiisou | all green yakuman |
| 73. | ryuukyoku | drawn hand with no winner |
| 74. | sanankou | three concealed triplets hand |
| 75. | sankantsu | three kongs scoring hand |
| 76. | sanshoku | same sequence in all suits |
| 77. | sequence | three consecutive suited tiles |
| 78. | set | group of tiles in hand |
| 79. | shanten | distance from a ready hand |
| 80. | simple | suited tile from two to eight |
| 81. | south | south wind seat or round |
| 82. | suit | numbered tile family |
| 83. | tanyao | all simples scoring hand |
| 84. | tenpai | one tile from winning |
| 85. | terminal | one or nine suited tile |
| 86. | tile | one playing piece in mahjong |
| 87. | toitoi | all triplets scoring hand |
| 88. | triplet | three identical tiles |
| 89. | tsumo | self-drawn winning tile |
| 90. | tsuuiisou | all honors yakuman |
| 91. | ura-dora | hidden bonus indicator in riichi |
| 92. | wait | needed tile pattern to win |
| 93. | wall | stack of tiles for drawing |
| 94. | west | west wind seat or round |
| 95. | white | white dragon tile |
| 96. | win | complete a legal hand |
| 97. | wind | honor tile or seat direction |
| 98. | winning tile | tile that completes a hand |
| 99. | yaku | scoring pattern in Japanese mahjong |
| 100. | yakuman | top-value Japanese winning hand |

