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100 Words Every Motion Designer Should Know

July 7, 2026

100 Words Every Motion Designer Should Know

No. Item Definition
1. 2D flat two-dimensional space
2. 3D having depth dimension
3. adjustment layer layer affecting layers below
4. alpha transparency channel data
5. anchor point pivot for transformations
6. animation creating movement over time
7. anticipation preparatory movement before action
8. arcs curved paths of motion
9. aspect ratio width to height proportion
10. baseline line text sits on
11. bitrate data amount per second
12. blend mode layer mixing method
13. blocking rough key pose planning
14. bounce rebounding motion after impact
15. cache stored preview data
16. camera virtual viewpoint in scene
17. codec compression and playback format
18. color grading overall color adjustment
19. compositing combining visual elements together
20. composition container for layers
21. compression reducing file size
22. contrast difference between light and dark
23. dolly camera moves through space
24. easing rate change between keyframes
25. effect applied visual processing
26. exaggeration pushing action for effect
27. export output finished media file
28. expression code driving animation values
29. fill interior color of a shape
30. follow-through continued motion after main action
31. font specific typeface file or style
32. fps frames shown each second
33. frame single image in sequence
34. freeze frame single frame held still
35. glow soft light around object
36. glyph single character design
37. gradient smooth color transition
38. graph editor tool for animation curves
39. highlight brightest lit area
40. hue basic color family
41. interpolation in-between value calculation
42. isometric angled view without perspective
43. jitter small shaky movement
44. kerning space between letters
45. keyframe frame marking a change point
46. layer stacked visual element
47. leading space between text lines
48. lighting illumination of a scene
49. loop repeat continuously
50. luma matte brightness-based transparency matte
51. luminance perceived brightness value
52. mask hide or reveal areas
53. matte image used for transparency
54. morph transform one shape into another
55. motion movement or change in position
56. noise random visual variation
57. null invisible control object
58. onion skin see nearby frames faintly
59. opacity degree of transparency
60. orbit camera circles a subject
61. overshoot motion passing target briefly
62. pan horizontal camera movement
63. parallax apparent depth from movement
64. parenting linking one layer to another
65. path line defining motion or shape
66. pixel smallest screen image unit
67. playhead current position on timeline
68. position location in the frame
69. precomp nested composition
70. raster pixel-based image format
71. render generate final visual output
72. resolution image detail dimensions
73. RGB red green blue color model
74. rig control setup for animation
75. rotation turn around a point
76. roto frame-by-frame masking work
77. saturation color intensity level
78. scale resize an element
79. scrub move quickly through timeline
80. shadow dark area blocking light
81. shape layer vector layer for shapes
82. solid plain color layer
83. speed ramp gradual speed change
84. stroke outline of a shape
85. text animator tool for animated text properties
86. texture surface detail appearance
87. tilt vertical camera movement
88. timeline sequence of frames over time
89. tracking matching movement to footage
90. transition change from one state
91. tween generated in-between animation
92. typeface design family of letters
93. vanishing point point where lines converge
94. vector scalable path-based graphic
95. vignette darkened frame edges
96. warp distort shape or image
97. wiggle irregular oscillating movement
98. workflow sequence of working steps
99. workspace arrangement of panels and tools
100. zoom change apparent magnification
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