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100 Words Every Scrum Master Should Know

July 19, 2026

100 Words Every Scrum Master Should Know

No. Item Definition
1. Acceptance criteria Conditions for story acceptance
2. Accountability Ownership for outcomes and duties
3. Adaptation Adjusting based on learning
4. Alignment Shared understanding and direction
5. Architecture System’s high-level structure
6. Artifact Key Scrum information radiator
7. Assumption Belief accepted without proof
8. Automation Using tools to reduce manual work
9. Backlog Ordered list of work items
10. Board Visual display of work
11. Bottleneck Point limiting overall flow
12. Bug Software error causing problems
13. Burndown Remaining work over time
14. Burnup Completed work over time
15. Capacity Available team effort
16. CI Frequent code integration practice
17. Coaching Helping others improve performance
18. Collaboration Working together toward outcomes
19. Commitment Promise tied to an artifact
20. Constraint Limitation affecting options
21. Cross-functional Having all needed skills
22. Cycle time Time from start to finish
23. Daily Scrum Daily team synchronization meeting
24. Dashboard Visual display of metrics
25. Decision Chosen course of action
26. Defect Fault in the product
27. Definition of Done Shared completion criteria
28. Dependency Work relying on something else
29. Developer Team member building increments
30. Done Meeting agreed completion criteria
31. Empiricism Learning through observation and experience
32. Empowerment Giving authority and confidence
33. Engagement Level of involvement and interest
34. Escalation Raising issue to higher level
35. Estimation Assessing effort or size
36. Event Official Scrum meeting type
37. Experiment Test to learn something
38. Facilitation Guiding group process effectively
39. Facilitator Person guiding a discussion
40. Feedback Information for improvement
41. Five Whys Questioning technique for causes
42. Flow Smooth movement of work
43. Focus Concentrated attention on priorities
44. Forecast Best estimate of future delivery
45. Handoff Transfer of work responsibility
46. Hypothesis Testable proposed explanation
47. Impediment Obstacle slowing the team
48. Improvement Making something better
49. Increment Usable product addition each sprint
50. Inspection Checking progress and quality
51. Kanban Flow-based work management method
52. Lead time Time from request to delivery
53. Learning Gaining knowledge through experience
54. Metric Measure used to track
55. Morale Team’s confidence and spirit
56. MVP Smallest useful product version
57. Negotiation Reaching agreement through discussion
58. Norms Shared expected behaviors
59. Openness Willingness to share honestly
60. Pairing Two people work together
61. Prioritization Ordering by importance
62. Product Goal Long-term target for product
63. Product Owner Person maximizing product value
64. Psychological safety Safety to speak up
65. Pulse Quick sense of team health
66. Quality Degree of excellence or fitness
67. Queue Waiting line of work
68. Refactoring Improving code without changing behavior
69. Refinement Clarifying upcoming backlog items
70. Release Version made available
71. Respect Valuing people and perspectives
72. Risk Potential problem or loss
73. Roadmap High-level future product plan
74. Root cause Underlying source of problem
75. Scope Work included in effort
76. Scrum Agile framework for product work
77. Self-management Team organizes its own work
78. Servant leadership Leading by serving the team
79. Sprint Time-boxed development cycle
80. Stakeholder Person affected by product
81. Story point Relative unit of effort
82. Swarm Team focuses on one item
83. Task Small unit of work
84. Technical debt Future cost from shortcuts
85. Testing Checking software behavior and quality
86. Throughput Items finished over time
87. Time-box Fixed maximum duration
88. Trade-off Balancing competing advantages
89. Transparency Work and problems are visible
90. Trust Confidence in others’ reliability
91. Uncertainty Lack of complete knowledge
92. User story Small requirement from user view
93. Validation Confirming something is correct
94. Value Benefit delivered to users
95. Velocity Work completed per sprint
96. Vision Desired future product state
97. Waste Effort adding no value
98. WIP Work currently in progress
99. Workflow Sequence of work steps
100. Working agreement Shared team behavior rules
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