| No. | Item | Definition |
|---|---|---|
| 1. | 147 | maximum standard break score |
| 2. | angle | shot direction relative to ball |
| 3. | backspin | reverse spin on the cue ball |
| 4. | ball | one of the object spheres |
| 5. | baulk | marked area at table end |
| 6. | black | highest-value standard ball |
| 7. | blue | five-point ball |
| 8. | break | points scored in one visit |
| 9. | bridge | supporting hand for the cue |
| 10. | brown | four-point ball |
| 11. | butt | extra-long cue for reach |
| 12. | cannon | cue ball contacts two balls |
| 13. | century | break of one hundred plus |
| 14. | chalk | powder for cue tip grip |
| 15. | clearance | series that removes remaining balls |
| 16. | colour | any non-red scoring ball |
| 17. | cue | stick used to strike balls |
| 18. | cueing | action of moving the cue |
| 19. | cushion | table edge rubber |
| 20. | cut | angled potting shot |
| 21. | D | semicircle in the baulk area |
| 22. | decider | final frame that decides match |
| 23. | deep screw | strong backspin draw shot |
| 24. | delivery | final cue movement through ball |
| 25. | double | pot off a cushion |
| 26. | drag | controlled shot with slight screw |
| 27. | draw | tournament bracket arrangement |
| 28. | extension | cue add-on for extra length |
| 29. | feather | practice cueing before striking |
| 30. | ferrule | piece behind the cue tip |
| 31. | fifty | break of fifty or more |
| 32. | final | last match of event |
| 33. | fluke | lucky unintended result |
| 34. | follow-through | continued cue movement after impact |
| 35. | foul | rule-breaking shot |
| 36. | frame | one complete game |
| 37. | free ball | nominated ball after a foul |
| 38. | green | three-point ball |
| 39. | grip | way the cue is held |
| 40. | in-off | cue ball enters a pocket |
| 41. | interval | planned break in play |
| 42. | jaw | part of a pocket opening |
| 43. | jump shot | illegal ball-leaping stroke |
| 44. | kick | bad contact causing deviation |
| 45. | kiss | slight ball-to-ball contact |
| 46. | knuckle | pocket corner point |
| 47. | leave | resulting cue-ball position |
| 48. | line | intended path of a shot |
| 49. | long pot | pot from a long distance |
| 50. | maximum | highest possible standard break |
| 51. | middle pocket | side pocket on the table |
| 52. | miss | failed attempt judged avoidable |
| 53. | nap | direction of cloth fibers |
| 54. | on a colour | required to play a colour |
| 55. | on a red | required to play a red |
| 56. | open | spread out for easier play |
| 57. | pace | speed of the shot |
| 58. | pack | cluster of reds |
| 59. | pink | six-point ball |
| 60. | plant | pot using another ball |
| 61. | opening that receives a ball | |
| 62. | position | cue-ball placement for next shot |
| 63. | pot | sink a ball legally |
| 64. | push shot | illegal prolonged cue contact |
| 65. | rattle | ball shakes in pocket jaws |
| 66. | re-spot | place a colour back on spot |
| 67. | red | one of the fifteen red balls |
| 68. | respotted black | black replayed to decide frame |
| 69. | rest | mechanical bridge for support |
| 70. | roll-up | gentle safety to a cushion |
| 71. | run-through | winning clearance from the table |
| 72. | running side | side increasing rebound angle |
| 73. | safety | defensive shot to limit chances |
| 74. | screw | backspin shot |
| 75. | shaft | front part of the cue |
| 76. | side | sidespin on the cue ball |
| 77. | snooker | position blocking a direct hit |
| 78. | snookered | blocked from direct target ball |
| 79. | spider | high rest with long legs |
| 80. | spot | marked ball position |
| 81. | stun | shot with no follow-through |
| 82. | swerve | curving cue-ball path |
| 83. | table | playing surface with pockets |
| 84. | thin cut | very fine angled contact |
| 85. | three-miss rule | forfeit after repeated misses |
| 86. | tight | closely grouped and awkward |
| 87. | tip | cue end that hits ball |
| 88. | ton | break of one hundred |
| 89. | topspin | forward spin on the cue ball |
| 90. | touch | delicate control of strength |
| 91. | visit | A player’s turn at the table |
| 92. | walk-in | Very easy pot or chance |
| 93. | white | the cue ball |
| 94. | whitewash | win without losing a frame |
| 95. | wipe | Brush the pocket jaw going in |
| 96. | wire | Block the direct path |
| 97. | with side | Using sidespin on the cue ball |
| 98. | work the cue ball | Control cue-ball movement |
| 99. | wrong side | Poor angle for next shot |
| 100. | yellow | two-point ball |

