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100 Words Every UX Designer Should Know

July 16, 2026

100 Words Every UX Designer Should Know

No. Item Definition
1. A/B test comparison of two versions
2. accessibility design usable by everyone
3. accordion expandable content section
4. affordance possible action suggested by design
5. alignment lining elements up
6. authentication verifying identity
7. autocomplete suggests text while typing
8. avatar user profile image
9. badge small status marker
10. banner prominent message area
11. breadcrumb trail showing location
12. call to action prompt encouraging next step
13. carousel rotating content slider
14. checkbox box for yes or no
15. component reusable interface part
16. consistency uniform behavior and appearance
17. contextual inquiry research in real setting
18. contrast difference aiding visibility
19. conversion desired completed action
20. dashboard screen summarizing key information
21. datepicker control for choosing dates
22. design system shared components and rules
23. diary study logged experiences over time
24. discoverability how easily features are found
25. drop-off where users leave
26. dropdown list that opens downward
27. elevation visual depth level
28. empty state screen with no content
29. engagement level of user involvement
30. error state condition showing a problem
31. eye tracking measuring where users look
32. feedback response to user action
33. fidelity level of detail or realism
34. field single input area
35. filter tool narrowing results
36. form fields for user input
37. friction unnecessary effort in use
38. funnel stages toward completion
39. gesture touch movement command
40. grid alignment framework
41. handoff transfer to another team
42. heatmap visual map of interactions
43. heuristic practical usability rule
44. hierarchy order of visual importance
45. iconography system of icons
46. information architecture organization of content and structure
47. insight useful understanding from research
48. interaction design design of behavior and responses
49. interview direct conversation with users
50. iteration repeated improvement cycle
51. journey map visualized user experience over time
52. legibility ease of reading letters
53. loading state condition while waiting
54. margin outer space around elements
55. metric measurable performance value
56. microcopy small helpful interface text
57. mobile-first designed for phones first
58. mockup static visual design model
59. modal overlay requiring attention
60. motion movement in interface
61. navigation system for moving around
62. notification message about an event
63. onboarding first-use introduction process
64. opacity degree of transparency
65. padding inner space around content
66. pain point user problem or frustration
67. pattern reusable design solution
68. permission granted access right
69. persona fictional representative user
70. profile user account information
71. progress bar indicator of completion amount
72. prototype interactive model for testing
73. radio button single-choice selection control
74. readability ease of reading text
75. requirement needed feature or condition
76. retention continued return usage
77. search tool for finding content
78. settings controls for preferences
79. sitemap map of pages or sections
80. skeleton screen placeholder during loading
81. slider control for a range
82. sort arrange items by rule
83. spacing distance between elements
84. success state condition showing completion
85. task flow steps to complete a task
86. taxonomy system for classifying content
87. toast brief temporary message
88. toggle switch between two states
89. tooltip small explanatory popup
90. touch target tap area size
91. tree test testing findability in structure
92. typography style of displayed text
93. usability ease of use
94. user flow path users take
95. user research study of users and needs
96. user testing observing people using a product
97. validation checking input correctness
98. viewport visible screen area
99. white space empty space around elements
100. wireframe basic layout sketch

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