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100 Words Every Warhammer Player Should Know

August 9, 2026

100 Words Every Warhammer Player Should Know

No. Item Definition
1. ability special rule on a unit
2. advance extra movement instead of shooting
3. alpha strike strong opening attack
4. armor penetration how much armor is reduced
5. army a player’s fighting force
6. assemble build the model
7. attacks number of strikes made
8. aura nearby effect from a model
9. ballistic skill accuracy with shooting
10. base the model’s stand
11. basecoat first main paint layer
12. basing decorating a model base
13. battle-shock morale test causing penalties
14. battlefield the table where games happen
15. bits spare model components
16. bubble-wrap protect key units with others
17. character important individual model
18. charge rush into close combat
19. codex faction rulebook
20. command point resource spent on stratagems
21. conversion altered model build
22. cover protection from terrain
23. critical hit especially effective hit result
24. critical wound especially effective wound result
25. damage harm dealt by an attack
26. datasheet unit rules and statistics
27. deep strike arriving later from reserve
28. deployment placing forces before battle
29. detachment an army-building subforce
30. dice random-number cubes for rolling
31. drybrush light brushing for highlights
32. enemy opposing force or unit
33. engagement range distance counting as in combat
34. faction a major in-game allegiance
35. fall back leave close combat
36. feel no pain extra roll to ignore wounds
37. fight resolve melee attacks
38. flamer weapon spraying burning fuel
39. flank side area of the battlefield
40. fly movement ability over obstacles
41. glass cannon deadly but fragile unit
42. glue adhesive for assembly
43. heroic intervention reactive move into combat
44. highlight brighter edge or raised color
45. hit roll roll to hit target
46. infantry foot troops
47. invulnerable save save unaffected by armor penetration
48. keyword tag used for rules
49. kitbash custom model from mixed parts
50. leader character joining a unit
51. leadership morale-related stat
52. line of sight whether a target is visible
53. list chosen army composition
54. melee close-quarters combat
55. miniature a small game figure
56. mission the scenario being played
57. model a miniature figure
58. modifier rule changing a roll
59. monster huge non-vehicle creature
60. mortal wounds direct wounds bypassing normal saves
61. move change a unit’s position
62. objective a goal or scoring point
63. overwatch reactive shooting at movers
64. paint apply color to models
65. phase a step in a turn
66. points army-building cost system
67. power sword energized melee weapon
68. primary main mission scoring
69. primer base coat before painting
70. proxy stand-in model
71. psyker model using psychic powers
72. re-roll roll again
73. reserve units kept off-table initially
74. rulebook book of game rules
75. save roll to avoid damage
76. screen block movement or targeting
77. spike sudden strong dice result
78. sprue plastic frame holding parts
79. stratagem special tactical rule
80. strength attack power stat
81. swingy highly variable in results
82. synergy units working especially well together
83. tabletop-ready painted to basic standard
84. tarpit unit that bogs enemies down
85. tempo pace and initiative of play
86. terrain scenery affecting movement and cover
87. toughness resistance stat
88. trade exchange units for advantage
89. transport vehicle carrying other units
90. turn one player’s active phase
91. unit a group acting together
92. vehicle armored war machine
93. victory points points used to win
94. wargear equipment a unit carries
95. wash thin paint for shading
96. weapon skill accuracy in melee
97. whiff fail badly despite chances
98. wound roll roll to damage target
99. wounds health points remaining
100. WYSIWYG model shows actual equipment
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