| No. | Item | Definition |
|---|---|---|
| 1. | ability | special rule on a unit |
| 2. | advance | extra movement instead of shooting |
| 3. | alpha strike | strong opening attack |
| 4. | armor penetration | how much armor is reduced |
| 5. | army | a player’s fighting force |
| 6. | assemble | build the model |
| 7. | attacks | number of strikes made |
| 8. | aura | nearby effect from a model |
| 9. | ballistic skill | accuracy with shooting |
| 10. | base | the model’s stand |
| 11. | basecoat | first main paint layer |
| 12. | basing | decorating a model base |
| 13. | battle-shock | morale test causing penalties |
| 14. | battlefield | the table where games happen |
| 15. | bits | spare model components |
| 16. | bubble-wrap | protect key units with others |
| 17. | character | important individual model |
| 18. | charge | rush into close combat |
| 19. | codex | faction rulebook |
| 20. | command point | resource spent on stratagems |
| 21. | conversion | altered model build |
| 22. | cover | protection from terrain |
| 23. | critical hit | especially effective hit result |
| 24. | critical wound | especially effective wound result |
| 25. | damage | harm dealt by an attack |
| 26. | datasheet | unit rules and statistics |
| 27. | deep strike | arriving later from reserve |
| 28. | deployment | placing forces before battle |
| 29. | detachment | an army-building subforce |
| 30. | dice | random-number cubes for rolling |
| 31. | drybrush | light brushing for highlights |
| 32. | enemy | opposing force or unit |
| 33. | engagement range | distance counting as in combat |
| 34. | faction | a major in-game allegiance |
| 35. | fall back | leave close combat |
| 36. | feel no pain | extra roll to ignore wounds |
| 37. | fight | resolve melee attacks |
| 38. | flamer | weapon spraying burning fuel |
| 39. | flank | side area of the battlefield |
| 40. | fly | movement ability over obstacles |
| 41. | glass cannon | deadly but fragile unit |
| 42. | glue | adhesive for assembly |
| 43. | heroic intervention | reactive move into combat |
| 44. | highlight | brighter edge or raised color |
| 45. | hit roll | roll to hit target |
| 46. | infantry | foot troops |
| 47. | invulnerable save | save unaffected by armor penetration |
| 48. | keyword | tag used for rules |
| 49. | kitbash | custom model from mixed parts |
| 50. | leader | character joining a unit |
| 51. | leadership | morale-related stat |
| 52. | line of sight | whether a target is visible |
| 53. | list | chosen army composition |
| 54. | melee | close-quarters combat |
| 55. | miniature | a small game figure |
| 56. | mission | the scenario being played |
| 57. | model | a miniature figure |
| 58. | modifier | rule changing a roll |
| 59. | monster | huge non-vehicle creature |
| 60. | mortal wounds | direct wounds bypassing normal saves |
| 61. | move | change a unit’s position |
| 62. | objective | a goal or scoring point |
| 63. | overwatch | reactive shooting at movers |
| 64. | paint | apply color to models |
| 65. | phase | a step in a turn |
| 66. | points | army-building cost system |
| 67. | power sword | energized melee weapon |
| 68. | primary | main mission scoring |
| 69. | primer | base coat before painting |
| 70. | proxy | stand-in model |
| 71. | psyker | model using psychic powers |
| 72. | re-roll | roll again |
| 73. | reserve | units kept off-table initially |
| 74. | rulebook | book of game rules |
| 75. | save | roll to avoid damage |
| 76. | screen | block movement or targeting |
| 77. | spike | sudden strong dice result |
| 78. | sprue | plastic frame holding parts |
| 79. | stratagem | special tactical rule |
| 80. | strength | attack power stat |
| 81. | swingy | highly variable in results |
| 82. | synergy | units working especially well together |
| 83. | tabletop-ready | painted to basic standard |
| 84. | tarpit | unit that bogs enemies down |
| 85. | tempo | pace and initiative of play |
| 86. | terrain | scenery affecting movement and cover |
| 87. | toughness | resistance stat |
| 88. | trade | exchange units for advantage |
| 89. | transport | vehicle carrying other units |
| 90. | turn | one player’s active phase |
| 91. | unit | a group acting together |
| 92. | vehicle | armored war machine |
| 93. | victory points | points used to win |
| 94. | wargear | equipment a unit carries |
| 95. | wash | thin paint for shading |
| 96. | weapon skill | accuracy in melee |
| 97. | whiff | fail badly despite chances |
| 98. | wound roll | roll to damage target |
| 99. | wounds | health points remaining |
| 100. | WYSIWYG | model shows actual equipment |

