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100 Words Every 3D Modeler Should Know

July 7, 2026

100 Words Every 3D Modeler Should Know

No. Item Definition
1. albedo base color without lighting
2. alpha transparency channel or value
3. ambient occlusion shadowing in tight areas
4. armature a skeleton for deformation
5. array repeat objects in a pattern
6. axis direction line in 3D space
7. bake transfer details into textures
8. bevel chamfer or round an edge
9. blendshape stored alternate mesh shape
10. blocking rough early shape building
11. bone a rigging joint element
12. boolean combine or cut mesh volumes
13. bump map texture faking small surface relief
14. camera virtual device capturing the scene
15. collision contact detection between objects
16. compositing combining render passes together
17. constraint rule limiting motion or relation
18. crease sharpen subdivision edges
19. curve smooth path or spline
20. decal small projected surface detail
21. denoise reduce render grain
22. displacement geometry moved by a map
23. edge a line between two vertices
24. emission light produced by a material
25. export save for another program
26. extrude extend geometry from a surface
27. face a flat polygon surface
28. FBX common 3D exchange format
29. FK joint rotation chain control
30. gizmo on-screen transform handle
31. global illumination indirect light simulation
32. glTF efficient format for real-time assets
33. hard edge an edge with sharp shading
34. HDRI high-range image for lighting
35. high-poly dense detailed geometry version
36. IK joint solving from end position
37. import bring data from another program
38. instance linked duplicate sharing data
39. interpolation in-between value calculation
40. island a separate UV shell
41. keyframe saved animation value at time
42. kitbash build using existing parts
43. lattice deformer cage for shaping
44. light source illuminating the scene
45. lighting placement and setup of lights
46. local space coordinates relative to the object
47. LOD detail level by distance
48. loop a continuous ring of edges
49. low-poly simplified geometry version
50. material surface appearance settings
51. mesh a network of connected polygons
52. metalness how metallic a surface behaves
53. mirror duplicate geometry across an axis
54. modifier non-destructive geometry effect
55. morph shape change between forms
56. n-gon a polygon with many sides
57. noise random pattern texture
58. normal direction a surface is facing
59. OBJ simple geometry exchange format
60. object an individual scene item
61. opacity degree of transparency
62. origin object’s local reference point
63. outliner hierarchical scene object list
64. PBR physically based rendering workflow
65. pivot point used for transforms
66. polygon a flat multi-sided shape
67. pose a character’s arranged position
68. proportion relative size relationships
69. proxy simplified stand-in object
70. quad a four-sided polygon
71. ray tracing rendering using light paths
72. reference guide image or model
73. render generate a final image
74. retopology rebuild cleaner mesh flow
75. rig controls for animating a model
76. rotate turn around an axis
77. roughness how matte a surface is
78. scale resize an object
79. sculpt shape a model like clay
80. seam a marked UV cut line
81. shader code controlling surface appearance
82. snap align using fixed targets
83. solidify add thickness to a shell
84. specular strength of shiny highlights
85. subdivide split geometry into smaller parts
86. texture an image applied to surfaces
87. tiling repeating a texture seamlessly
88. timeline animation frame sequence display
89. topology the arrangement of mesh elements
90. transform move, rotate, or scale
91. translate move an object in space
92. unwrap flatten UVs for texturing
93. UV surface coordinates for texturing
94. vertex a point in 3D space
95. viewport interactive scene viewing window
96. volumetric rendered within a 3D medium
97. voxel a 3D volume pixel
98. weight influence amount on deformation
99. wireframe display showing edges only
100. world space coordinates relative to the scene
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