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100 Words Every Product Designer Should Know

July 17, 2026

100 Words Every Product Designer Should Know

No. Item Definition
1. accessibility design usable by more people
2. activation reaching first meaningful value
3. adoption starting to use a product
4. affordance possible action suggested by design
5. alignment lining elements up visually
6. analytics measured user behavior data
7. annotation note explaining a design
8. audit systematic review of something
9. backlog prioritized list of work
10. bias systematic unfair preference
11. breadcrumb trail showing location path
12. button clickable control element
13. component reusable interface building block
14. consent permission given by user
15. consistency uniform behavior and appearance
16. constraint limit guiding user behavior
17. content information presented to users
18. contrast difference that creates distinction
19. copy words used in interface
20. CTA prompt to take action
21. dashboard screen showing key information
22. delight positive emotional response
23. desirability how appealing a product feels
24. discoverability ease of finding features
25. drop-off point where users leave
26. dropdown list that opens on demand
27. empathy understanding users’ feelings and needs
28. empty state screen with no content yet
29. engagement degree of user involvement
30. error state screen showing a problem
31. ethics moral principles in design
32. feasibility ability to build practically
33. feature specific product capability
34. feedback response after user action
35. fidelity level of detail or realism
36. flow sequence of steps or screens
37. friction unnecessary difficulty in a task
38. funnel stages toward a goal
39. goal desired user or business outcome
40. grid structure for alignment
41. handoff transfer to development team
42. heuristic practical rule for evaluation
43. hierarchy order of visual importance
44. hypothesis testable proposed explanation
45. IA information structure and organization
46. icon small symbolic graphic
47. insight useful understanding from findings
48. interaction exchange between user and product
49. interview direct conversation with a user
50. iteration repeated design improvement cycle
51. latency delay before response
52. layout arrangement of elements
53. legibility ease of reading characters
54. loading state screen while content loads
55. localization adapting for language and region
56. metric quantifiable measure of performance
57. microcopy small pieces of interface text
58. mockup static visual design model
59. modal overlay window requiring attention
60. motion movement in interface behavior
61. MVP smallest useful product version
62. navigation movement through content or screens
63. notification message alerting the user
64. onboarding helping new users get started
65. opportunity promising area for improvement
66. outcome result produced by work
67. pain point specific user problem
68. pattern reusable design solution
69. persona fictional user archetype
70. priority relative importance of work
71. privacy control over personal data
72. prototype early model for testing ideas
73. readability ease of reading text
74. reliability consistent correct operation
75. requirement needed condition or capability
76. research systematic study of users
77. retention continued return and use
78. roadmap planned sequence of work
79. scenario story of product use
80. sitemap structure of pages or sections
81. sketch rough initial drawing
82. spacing distance between elements
83. spec detailed design requirements
84. storyboard visual sequence of a scenario
85. survey questionnaire for gathering opinions
86. system organized set of design rules
87. task action a user wants done
88. taxonomy system for organizing content
89. testing checking designs with users
90. toggle switch between two states
91. token named design value
92. tooltip small explanatory popup
93. touchpoint moment of user contact
94. typography style and arrangement of type
95. usability ease of using a product
96. use case specific situation of use
97. validation confirming an idea works
98. viability ability to succeed financially
99. whitespace empty space around elements
100. wireframe simple layout of a design
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