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100 Words Every VFX Artist Should Know

July 7, 2026

100 Words Every VFX Artist Should Know

No. Item Definition
1. aliasing jagged edges from undersampling
2. alpha channel storing transparency information
3. animation creating movement over time
4. antialiasing smoothing jagged rendered edges
5. AOV arbitrary output render variable
6. artifact unwanted visual error or defect
7. aspect ratio proportion of image dimensions
8. asset reusable production element or file
9. backplate background image behind CG
10. blendshape stored alternate mesh deformation
11. blocking rough initial animation poses
12. bone single rig joint segment
13. bump map fake surface relief shading
14. cache stored simulation or playback data
15. camera solve reconstructed camera motion from footage
16. CGI computer-generated visual imagery
17. chroma key removing a color background
18. cleanup removing unwanted elements from footage
19. cloth simulated fabric behavior
20. compositing combining visual elements into one shot
21. crowd many simulated background characters
22. debris scattered broken pieces in shot
23. deformer tool altering object shape
24. destruction breaking objects apart realistically
25. diffuse scattered non-shiny surface light
26. displacement geometry shifted by texture data
27. dynamics physics-driven motion simulation
28. easing gradual acceleration or deceleration
29. emitter source spawning particles or fluid
30. explosion rapid expanding destructive effect
31. EXR high-dynamic-range image format
32. fire simulated flame visual effect
33. FK forward kinematics joint rotation
34. fluid simulated liquid or gas motion
35. fog atmospheric haze reducing clarity
36. FPS frames displayed each second
37. fracture splitting geometry into pieces
38. frame single still image in sequence
39. gamma nonlinear brightness encoding curve
40. global illumination indirect light bouncing in scene
41. grading adjusting overall image color
42. grain fine texture in film image
43. green screen green backdrop for keying subjects
44. hair simulated strands or fur
45. HDRI high-range image for lighting
46. holdout object masking another render element
47. IK inverse kinematics joint solving
48. interpolation in-between value calculation method
49. key light main light shaping the subject
50. keyframe frame marking a value change
51. layout arranging cameras and scene elements
52. lens distortion warping caused by camera lens
53. lighting placing and shaping scene illumination
54. linear color space with proportional light
55. lookdev developing final visual appearance
56. LUT table for color transformation
57. mask selection limiting visible areas
58. matchmove aligning CG with live camera
59. matte mask defining visible image areas
60. mesh polygonal surface structure
61. model digital three-dimensional object
62. morph smooth transformation between shapes
63. motion blur blur caused by movement
64. node graph element processing data
65. noise random visual variation in image
66. normal direction perpendicular to a surface
67. occlusion blocking of light or visibility
68. overscan extra image area beyond frame
69. parallax apparent shift from viewpoint change
70. pass separate render component layer
71. path tracing ray tracing with many bounces
72. pipeline production workflow and tool chain
73. plate original background footage shot
74. point cloud set of spatial data points
75. proxy lighter stand-in asset version
76. rasterization converting geometry into screen pixels
77. ray tracing simulating light paths realistically
78. reflection light bouncing off surfaces
79. refraction light bending through material
80. render generate final image from scene data
81. resolution image width and height detail
82. rig control structure for animation
83. rotoscoping tracing elements frame by frame
84. set extension digitally expanding a filmed set
85. shader code controlling surface appearance
86. shadow dark area blocking light
87. simulation computer-modeled physical behavior
88. smoke simulated airborne particulate effect
89. solver engine calculating simulation behavior
90. specular bright reflected highlight component
91. stabilization smoothing unwanted camera movement
92. texture surface detail image or pattern
93. timewarp nonlinear timing change effect
94. tracking matching movement to filmed footage
95. transcode convert media to another format
96. turnover materials delivered to VFX team
97. UV surface coordinates for textures
98. voxel three-dimensional grid cell
99. weighting assigning deformation influence values
100. wireframe mesh shown as edge lines

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