| No. | Item | Definition |
|---|---|---|
| 1. | aim | point a weapon at target |
| 2. | alarm | warning system for danger |
| 3. | ambush | surprise attack from hiding |
| 4. | ammo | bullets or other projectiles |
| 5. | armor | protection that reduces damage |
| 6. | arrest | take into police custody |
| 7. | backup | extra support when needed |
| 8. | bike | a two-wheeled vehicle |
| 9. | boat | a water vehicle |
| 10. | bonus | extra reward or benefit |
| 11. | boost | sudden speed increase |
| 12. | boss | powerful mission enemy |
| 13. | bounty | reward for targeting someone |
| 14. | brake | slow or stop movement |
| 15. | bribe | payment for illegal favor |
| 16. | car | a road vehicle |
| 17. | cartel | criminal trafficking organization |
| 18. | cash | money used in game |
| 19. | chase | a pursuit of someone |
| 20. | checkpoint | progress save marker |
| 21. | chopper | a helicopter |
| 22. | cop | a police officer |
| 23. | cover | protection from enemy fire |
| 24. | crew | organized player group |
| 25. | crime | an illegal act |
| 26. | damage | harm dealt to targets |
| 27. | deal | an agreement or transaction |
| 28. | decoy | distraction to mislead enemies |
| 29. | dive | go underwater quickly |
| 30. | drift | slide through a turn |
| 31. | drive | control a vehicle |
| 32. | drone | small remote aircraft |
| 33. | enemy | opposing character or player |
| 34. | escape | get away from danger |
| 35. | exit | way out of a place |
| 36. | feds | federal law officers |
| 37. | fixer | person arranging illegal jobs |
| 38. | gang | organized criminal group |
| 39. | garage | place to store vehicles |
| 40. | glitch | unexpected game error |
| 41. | grenade | small thrown explosive |
| 42. | hack | gain access digitally |
| 43. | health | your life condition meter |
| 44. | heist | a major robbery mission |
| 45. | hideout | a safe secret location |
| 46. | hostile | actively threatening or aggressive |
| 47. | intel | useful secret information |
| 48. | inventory | items you currently carry |
| 49. | jail | place of confinement |
| 50. | keycard | card granting access |
| 51. | lag | delay during online play |
| 52. | loadout | equipped weapons and gear |
| 53. | lobby | multiplayer waiting area |
| 54. | lockpick | tool for opening locks |
| 55. | lookout | person watching for danger |
| 56. | loot | valuable items taken |
| 57. | map | the game world layout |
| 58. | medkit | item that restores health |
| 59. | melee | close-range physical combat |
| 60. | merc | hired fighter |
| 61. | mission | a task with objectives |
| 62. | outfit | a set of clothes |
| 63. | patch | game update fixing issues |
| 64. | patrol | regular police movement |
| 65. | perk | special gameplay advantage |
| 66. | pickup | collectible item on ground |
| 67. | ping | mark a location quickly |
| 68. | pistol | small handheld gun |
| 69. | plane | an aircraft you can fly |
| 70. | raid | sudden forceful police action |
| 71. | ram | hit using a vehicle |
| 72. | rank | player progression level |
| 73. | reload | refill a weapon with ammo |
| 74. | respawn | return after being defeated |
| 75. | revive | bring back to action |
| 76. | reward | something earned for success |
| 77. | rifle | long gun for shooting |
| 78. | route | planned path to follow |
| 79. | safehouse | secure place to rest |
| 80. | server | host system for online play |
| 81. | session | current online game instance |
| 82. | skill | learned gameplay ability |
| 83. | skin | a cosmetic appearance option |
| 84. | smuggle | move goods illegally |
| 85. | spawn | appear in the game world |
| 86. | stash | hidden supply of items |
| 87. | stat | tracked player attribute |
| 88. | stealth | moving without being noticed |
| 89. | target | person or object aimed at |
| 90. | thug | violent criminal |
| 91. | tracker | device that follows location |
| 92. | traffic | vehicles on the road |
| 93. | upgrade | an improvement to equipment |
| 94. | vault | secure room for valuables |
| 95. | vehicle | a drivable means of transport |
| 96. | wanted | being pursued by police |
| 97. | weapon | an item for attacking |
| 98. | wheelman | getaway driver |
| 99. | witness | person who saw a crime |
| 100. | XP | experience points for progress |

